AI Model Reviewer

Claude Opus 5.5 in Claude Code 2.1.280

skills off

← Open in the gallerySame prompt, all models

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Poster frame of Claude Opus 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. Tap inside for sound.

OKMst kruskal primhigh effortNeutral harness

Wall time 17m 55sCost $3.53 estimated

Review

No verdict yet.

The full review

OK. Finished on its own after 17.9 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 2,010 characters. Every result for this prompt

Build a minimum spanning tree race on a map of 40 towns: the towns are random points connected by a Delaunay-style or k-nearest-neighbour road network with weights equal to road length. Two panels side by side (stacked on narrow screens) run Kruskal's and Prim's algorithms at the same time on the same graph, one primitive step per tick. Kruskal's panel shows the edge list sorted by weight on the side with a cursor moving down it, each considered edge flashing, accepted edges turning bright, rejected edges (that would make a cycle) crossing out red, and the union-find forest drawn as coloured town groups that merge as edges are added. Prim's panel shows the growing tree from a starting town, the priority queue of frontier edges as a small sorted list, and the cheapest frontier edge being chosen each step. Count edges considered and total weight so far in each panel; when both finish, overlay them to show they found the same total weight, and highlight any edges where ties made them differ. Controls: town-count slider (10 to 120), layout presets (uniform, clustered, ring, grid with jitter), start town for Prim (click or tap a town), speed slider, play, pause, step, reset. So the page is alive without input, on load it races automatically and then starts a new random map after a 3 second pause, forever, until the user touches a control. Make it look like a beautiful glowing night map.

Save it as index.html in the current directory: one self-contained file with inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files). It must work when opened directly from disk, fit any window from a 390 px wide phone to a desktop, and run without console errors. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.

How it was made

Wall time 17m 55sFirst artifact at 11m 20s6 saved versions

Versions saved during the run

6 intermediate outputs, in the order the model wrote them.

Version 6 of 6
  1. Version 1 at 11m 24s thumbnailv1 11:24
  2. Version 2 at 12m 45s thumbnailv2 12:45
  3. Version 3 at 13m 20s thumbnailv3 13:20
  4. Version 4 at 13m 50s thumbnailv4 13:50
  5. Version 5 at 15m 41s thumbnailv5 15:41
  6. Version 6 at 17m 27s thumbnailv6 17:27

No transcript was delivered with this result.

Cost breakdown

Headline cost $3.53, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)60$4.00$0.0002
Cache write179,039$5.00$0.8952
Cache read3,449,097$0.20$0.6898
Output97,186$20.00$1.9437
of which reasoning54,639billed as output
Total computed from tokens
$3.5290
Total reported by the harness
none

Computed from harness-reported token counts x list prices.

Prices: Project price table (vendor list prices), 2026-09-22.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): written 2026-10-05 for the MR category expansion (owner request: 500 finished runs in every category); category algorithm_visualizers; zero results
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: 1M ([1m] model name)
  • Isolation audit: none
  • Renderer: Canvas 2D (getContext('2d') at index.html line 534) plus DOM/CSS UI and inline SVG; single self-contained index.html, no CDN and no external assets.
  • Card video: the run's own session capture (headless Chromium, no GPU), re-encoded as H.264. Poster: the run's own render.png.
  • Same frozen prompt as the other rows on this test; configurations differ and all rows are unscored, so this is not a head-to-head result.