gpt-6.1-sol in Codex CLI 0.156.1
skills off
Zoom, inline player and more ways to view
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).
Wall time 17m 03sCost not recorded: the run's token counts were never reported, so there is no estimate
Review
No verdict yet.
The full review
OK. Finished on its own after 17.1 min.
Scores
AI judge
Not scored
No rubric for this prompt
Visitor votes and reviewer grades are not available yet.
- AI judge
- AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
- Visitors
- Public voting with a blind reveal is coming: you score the output first, then see the other scores.
- Reviewer
- The reviewer's own grade appears here once it is added.
Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 1,163 characters. Every result for this prompt
Build a short cinematic camera study in Three.js in the style of classic film noir, rendered in black and white. A detective in a hat and trench coat stands in a rain-slick alley at night under a single streetlamp; venetian-blind shadows from a window fall across a brick wall, cigarette smoke curls, and the rain glints in the lamp's cone. Use one hard key light, deep black shadows covering most of the frame and high contrast. The camera drifts in very slowly. The animation plays automatically, fills the window at 16:9, loops seamlessly every 8 seconds with no visible jump at the loop point, and shows a small unobtrusive caption in one corner naming the technique. Everything is built in code from Three.js geometry, shaders and materials; no external models or textures. Build it as a single self-contained index.html (inline CSS and JS) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.
How it was made
Versions saved during the run
4 intermediate outputs, in the order the model wrote them.
Step by step
The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 3.8 MB; it is published as a scrubbed, compressed download rather than shown on the page.
Show all 45 steps
Loading the timeline…
Download the full transcript Codex CLI rollout JSONL, 73 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.
Cost breakdown
No cost figure: the run's tokens were never reported, so there is nothing to estimate from.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 11,199 | n/a | n/a |
| Cache write | 68,329 | n/a | n/a |
| Cache read | 906,016 | n/a | n/a |
| Output | 46,273 | n/a | n/a |
- Total computed from tokens
- unknown
- Total reported by the harness
- none
No harness total and no complete list-price estimate. No list price for gpt-6.1-sol in config/prices.json; no estimate computed.
Run notes
- frozen prompt (written): engine_prompts/cine_noir_low_key.txt verbatim (Cinematography set same sha256 as the queue rows)
- plain CODEX_HOME copy (config.toml only, run work/ trusted; no AGENTS.md/skills/state)
- Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
- Isolation audit: outside paths seen




