Claude Opus 5.5 in Claude Code 2.1.280
skills off
Our harness configuration killed the run before any output. Not a model failure.
Wall time 30m 17sCost $5.03 reported
Review
Not judged: our harness configuration killed the run before the model produced a page. The spend is real and is counted on the Costs page.
Verdict by site build agent, from the test runner's run notes.
The full review
Harness-config failure (ours). Harness-config failure (ours), not a model DNF and not our safety timeout: Claude Code's default stream-idle watchdog (about 180 s) killed the silent max-effort thinking, and its non-streaming fallback retry then died on a gateway timeout (HTTP 524) at 30 m 17 s. No index.html was produced. Tokens used up to that point cost $5.03 (Claude Code's own total). Fix applied to later runs: CLAUDE_BYTE_STREAM_IDLE_TIMEOUT_MS=1800000 and CLAUDE_CODE_DISABLE_NONSTREAMING_FALLBACK=1.
Attempt 1 of 4
Every try of this model in this harness on this prompt, oldest first. A later attempt is the cell's result: attempt 4.
Scores
Not scored: only runs that finished on their own are scored.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
No files were captured for this run.
The exact prompt
agentic harness (self-review with screenshots until cinematic), 3,786 characters. Every result for this prompt
Build a playable, cinematic single-page Three.js experience: a small boat drifting through a Norwegian-style fjord / coastal mountain landscape. Requirements: - ONE self-contained index.html file (HTML + CSS + JS inline). No external assets of any kind (no textures, models, fonts, audio files) EXCEPT Three.js itself, loaded via an import map from this exact pinned CDN: "three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js", "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/" All textures (water normals, rock, snow, bark, clouds, etc.) must be generated procedurally in code (canvas / DataTexture / shaders). - Scene content: steep procedural fjord walls and mountains with snow caps, rock and grass coloring by height/slope; procedural conifer forests (instanced); a water surface with animated waves and sky/landscape reflections; a lighthouse on a rocky point with a rotating beam that matters at night; a small wooden boat with 2 simple stylized 3D characters on it (one rowing/steering, one looking around, with small idle animations); distant islands; birds or other small life if cheap. - Dynamic weather cycling clear -> fog -> rain -> storm -> clearing, with smooth transitions: fog density, cloud cover, rain particles, lightning flashes + wind and bigger waves in the storm. - A full day/night cycle: sunrise, day, golden hour, sunset, night with stars and moon, lit lighthouse and boat lantern. Sky color, sun/moon lights, and fog color must track time of day. - Controls: keyboard (WASD/arrows to steer and throttle the boat, C to switch camera, T toggles auto-tour, 1-5 to force weather, N to jump time) and touch (on-screen joystick/buttons on phones). Camera follows the boat in play mode. - An "auto-tour" cinematic camera mode: slow, smooth, film-like camera moves (orbits, low water-level glides, high establishing shots, close-ups of the characters) while the boat drifts along a path through the fjord and the weather and time of day progress. - Minimal, elegant UI: small title "Fjordlys" (or a better name of your choice), a tiny hint line for controls, fading out in tour mode. - Must run smoothly on desktop and phone browsers: keep geometry/particle counts moderate, cap devicePixelRatio at 2, handle resize/orientation. - IMPORTANT for automated video capture, support these URL parameters: ?tour=1 start directly in auto-tour mode ?capture=1 hide ALL UI overlays (title, hints, touch controls) ?cycle=40 when present, compress one complete showcase into that many seconds: the time of day goes from morning through golden hour, sunset and night, and the weather passes clear -> fog -> rain -> storm -> clearing within that span (so a 40-second recording shows everything). Without it, use a relaxed pace suited to live play. Drive all animation from the requestAnimationFrame timestamp / performance.now() (not from wall-clock-independent accumulators that ignore time), so that overriding those functions steps the scene deterministically. Set window.__sceneReady = true once the first frame has rendered. - No console errors or warnings in a current Chrome. Use modern Three.js r160 APIs only (no deprecated/removed ones). Output ONLY the complete index.html, starting with <!DOCTYPE html> and ending with </html>, with no explanation and no markdown fences. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own until it looks genuinely cinematic before finishing. Close any browser you open as soon as you've taken your screenshot.
How it was made
No transcript was delivered with this result.
Cost breakdown
Headline cost $5.03, as reported by Claude Code (its own bill for the run). The list-price estimate from the token counts is $5.03.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 2,550 | $4.00 | $0.0102 |
| Cache write | 271,523 | $5.00 | $1.3576 |
| Cache read | 1,175,235 | $0.20 | $0.2350 |
| Output | 171,311 | $20.00 | $3.4262 |
| of which reasoning | 139,359 | billed as output |
- Total computed from tokens
- $5.0291
- Total reported by the harness
- $5.0291
- Difference
- matches
computed from harness-reported token counts x list prices; harness also reported a total. The gateway returned HTTP 524 (a 120 s read timeout) at 30m17s; harness exited without retry; no index.html produced. Not a model DNF. Totals from modelUsage (includes the auto-compaction call); main-loop usage: 28 in / 151,878 cache write / 1,158,330 cache read / 160,519 out
Prices: live-state price list 2026-09-22 ($4/$20, cache hit $0.20); cache write 1.25x input (Anthropic 5-min cache write), which reproduces Claude Code total_cost_usd exactly.