AI Model Reviewer

Claude Haiku 5.5 in Claude Code 2.1.280

skills off

← Open in the gallerySame prompt, all models

Zoom, inline player and more ways to view
Poster frame of Claude Haiku 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKGame battleshiphigh effortNeutral harness

Wall time 8m 31sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

OK. Finished on its own after 8.5 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 492 characters. Every result for this prompt

Build a complete, polished Battleship game playable in the browser (index.html plus any JS/CSS, no build step). Player vs computer on 10x10 grids: ship placement (drag or click, with rotate), a computer opponent with a sensible hunt/target strategy, hit/miss/sunk feedback with animation and sound, turn indicator, win/lose screen and restart. It must work with mouse and touch and look good on desktop and phone. Write everything into the working directory and finish with a short README.md.

How it was made

Wall time 8m 31sFirst artifact at 2m 47s1 saved version

Versions saved during the run

1 intermediate output, in the order the model wrote them.

Version 1 of 1
  1. v1 2:50

No transcript was delivered with this result.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)50n/an/a
Cache write66,499n/an/a
Cache read1,741,357n/an/a
Output108,619n/an/a
Total computed from tokens
unknown
Total reported by the harness
none

No harness total and no complete list-price estimate. No list price for claude-haiku-5-5 in config/prices.json; no estimate computed.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): box_fleet frontier_wave1/prompts/game_battleship.md verbatim (frozen by Alpha 2026-09-30)
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: Claude Code default 200k context
  • Isolation audit: outside paths seen
  • Renderer: plain DOM + CSS (the board cells are built with document.createElement in game.js) with Web Audio sound effects (audio.js); index.html plus 4 local files from the run's site/ folder (game.js, ai.js, audio.js, style.css); no canvas, no libraries, no CDN, no external assets. No WebGPU or WebGL needed.
  • Card video: the run's own video.mp4 (H.264 yuv420p, unchanged). Poster: the run's own render.png.
  • Same frozen prompt as the other rows on this test; configurations differ and all rows are unscored, so this is not a head-to-head result.