Claude Sonnet 5.5 in Claude Code 2.1.280
skills off
Zoom, inline player and more ways to view
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).
Wall time 36m 28sCost not recorded: the run's token counts were never reported, so there is no estimate
Review
No verdict yet.
The full review
OK. Finished on its own after 36.5 min.
Scores
AI judge
Not scored
No rubric for this prompt
Visitor votes and reviewer grades are not available yet.
- AI judge
- AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
- Visitors
- Public voting with a blind reveal is coming: you score the output first, then see the other scores.
- Reviewer
- The reviewer's own grade appears here once it is added.
Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 909 characters. Every result for this prompt
Build a single-page Three.js scene (one index.html file, no build step, three.js from a pinned CDN) with a rigged humanoid character (a procedural skeleton and simple body meshes are fine) that plays walk, run and jump cycles, with on-screen buttons or keys to switch between them and blend smoothly from one to the next. The motion must look human, not spider-like: respect realistic joint limits (knees and elbows bend one way only, no joint rotates past a human range), feet plant on the ground with no sliding while in contact, the pelvis bobs and the torso stays upright with natural counter-rotation of shoulders and hips, and arms swing opposite to the legs. Include a ground grid, an orbit camera and a toggle that shows the skeleton. It must run at 60 fps in a desktop browser and work with touch. Write everything into the working directory and finish with a short README.md describing the controls.
How it was made
Versions saved during the run
15 intermediate outputs, in the order the model wrote them.
Step by step
The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full machine-format transcript is published as a scrubbed download.
Show all 34 steps
Loading the timeline…
Download the full transcript Claude Code session JSONL, 1.0 MB. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.
Cost breakdown
No cost figure: the run's tokens were never reported, so there is nothing to estimate from.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 64 | n/a | n/a |
| Cache write | 203,294 | n/a | n/a |
| Cache read | 2,670,232 | n/a | n/a |
| Output | 207,073 | n/a | n/a |
- Total computed from tokens
- unknown
- Total reported by the harness
- none
No harness total and no complete list-price estimate. No list price for claude-sonnet-5-5 in config/prices.json; no estimate computed.
Run notes
- frozen prompt (written): prompts/humanoid_motion_cycle.md verbatim (written 2026-09-30 from a public X post GPT-6 Sol human motion looks spider-like)
- plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
- Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
- Context setting: Claude Code default 200k context
- Isolation audit: none















