gpt-6.1-sol in Codex CLI 0.156.1
skills off
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).
Wall time 57m 50sCost not recorded: the run's token counts were never reported, so there is no estimate
Review
No verdict yet.
The full review
Stopped by us. Stopped by us (box row cap reached (3742s); stopped by the box lane so the run ships as partial); not a model failure.
Scores
Not scored: only runs that finished on their own are scored.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 909 characters. Every result for this prompt
Build a single-page Three.js scene (one index.html file, no build step, three.js from a pinned CDN) with a rigged humanoid character (a procedural skeleton and simple body meshes are fine) that plays walk, run and jump cycles, with on-screen buttons or keys to switch between them and blend smoothly from one to the next. The motion must look human, not spider-like: respect realistic joint limits (knees and elbows bend one way only, no joint rotates past a human range), feet plant on the ground with no sliding while in contact, the pelvis bobs and the torso stays upright with natural counter-rotation of shoulders and hips, and arms swing opposite to the legs. Include a ground grid, an orbit camera and a toggle that shows the skeleton. It must run at 60 fps in a desktop browser and work with touch. Write everything into the working directory and finish with a short README.md describing the controls.
How it was made
Step by step
The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 2.3 MB; it is published as a scrubbed, compressed download rather than shown on the page.
Show all 93 steps
Loading the timeline…
Download the full transcript Codex CLI rollout JSONL, 146 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.
Cost breakdown
No cost figure: the run's tokens were never reported, so there is nothing to estimate from.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 12,545 | n/a | n/a |
| Cache write | 172,841 | n/a | n/a |
| Cache read | 5,397,915 | n/a | n/a |
| Output | 128,409 | n/a | n/a |
- Total computed from tokens
- unknown
- Total reported by the harness
- none
No harness total and no complete list-price estimate. No list price for gpt-6.1-sol in config/prices.json; no estimate computed.
Run notes
- frozen prompt (written): prompts/humanoid_motion_cycle.md verbatim (written 2026-09-30 from a public X post GPT-6 Sol human motion looks spider-like)
- plain CODEX_HOME copy (config.toml only, run work/ trusted; no AGENTS.md/skills/state)
- Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
- Isolation audit: outside paths seen