AI Model Reviewer

gpt-6.1-sol in Codex CLI 0.156.1

skills off

← Open in the gallerySame prompt, all models

Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

Stopped by usHumanoid motion cyclemax effortNeutral harness

Wall time 57m 50sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

Stopped by us. Stopped by us (box row cap reached (3742s); stopped by the box lane so the run ships as partial); not a model failure.

Scores

Not scored: only runs that finished on their own are scored.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 909 characters. Every result for this prompt

Build a single-page Three.js scene (one index.html file, no build step, three.js from a pinned CDN) with a rigged humanoid character (a procedural skeleton and simple body meshes are fine) that plays walk, run and jump cycles, with on-screen buttons or keys to switch between them and blend smoothly from one to the next. The motion must look human, not spider-like: respect realistic joint limits (knees and elbows bend one way only, no joint rotates past a human range), feet plant on the ground with no sliding while in contact, the pelvis bobs and the torso stays upright with natural counter-rotation of shoulders and hips, and arms swing opposite to the legs. Include a ground grid, an orbit camera and a toggle that shows the skeleton. It must run at 60 fps in a desktop browser and work with touch. Write everything into the working directory and finish with a short README.md describing the controls.

How it was made

Wall time 57m 50sFirst artifact at 13m 15s

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 2.3 MB; it is published as a scrubbed, compressed download rather than shown on the page.

Show all 93 steps

Loading the timeline…

Download the full transcript Codex CLI rollout JSONL, 146 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)12,545n/an/a
Cache write172,841n/an/a
Cache read5,397,915n/an/a
Output128,409n/an/a
Total computed from tokens
unknown
Total reported by the harness
none

No harness total and no complete list-price estimate. No list price for gpt-6.1-sol in config/prices.json; no estimate computed.

Run notes

one prompt, agentic harness (self-review allowed)labelled re-run (of humanoid_motion_cycle__codex__gpt-6.1-sol-fast)

  • frozen prompt (written): prompts/humanoid_motion_cycle.md verbatim (written 2026-09-30 from a public X post GPT-6 Sol human motion looks spider-like)
  • plain CODEX_HOME copy (config.toml only, run work/ trusted; no AGENTS.md/skills/state)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Isolation audit: outside paths seen