AI Model Reviewer

GPT-6 Sol in Codex CLI 0.156.1 + Remotion/HyperFrames skills

skills on · Codex CLI 0.156.1 + Remotion/HyperFrames skillsKit: hyperframes fc9071c1fc79 (Apache-2.0) · 0 of 21 installed skills used in the session

← Open in the gallerySame prompt, all models

Rendered video (by the agent)

Poster for rendered video (by the agent)

Rendered video (by the agent). This is the finished MP4 saved in the run. Played from a 720p web copy made by this site from the agent's out.mp4; the original file is too large for this host and is kept unchanged on the runs branch. Download video (2.5 MB).

OKCSS 3D cube gallerymax effortNeutral harness

Wall time 17m 59sCost $3.83 estimated

Review

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The full review

OK. Finished on its own after 18.0 min.

Scores

AI judge

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AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
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Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 3,339 characters. Every result for this prompt

[Task]
Create a 20-second 3D gallery piece at 1920x1080, 30 fps. A cube shows six code-drawn artworks, one per face, and rotates through them in real perspective before unfolding into a flat grid, under the fictional exhibition title "HEXAD".

[Scenes]
1. 0-3 s: A dark, glossy floor and a soft spotlight. The cube materialises edge-first as glowing wireframe lines that fill in face by face. "HEXAD — Six Generative Works" fades in above it.
2. 3-7 s: The cube turns quarter by quarter to show faces 1-3. Each turn uses a spring with a small settle wobble. The current work's title and number appear in a caption bar below.
3. 7-11 s: The camera orbits up and over and the cube tumbles on a diagonal axis to show faces 4-6. The floor reflection follows every move.
4. 11-15 s: A fast, smooth spin of one full revolution with motion-blur trails. It slows into a three-quarter hero angle showing three faces at once, and light sweeps across them.
5. 15-18 s: The cube unfolds along its edges into a cross-shaped net, with faces hinging open in sequence. The net then slides and rearranges into a flat 3x2 grid.
6. 18-20 s: The camera settles straight-on and all six titles appear under their tiles with a stagger. The HEXAD title locks up centred above the grid.

[Style]
Palette: #0A0A0F void, #E8E4DA gallery white, #FF5A36 vermilion, #2E6BFF cobalt, #FFC845 saffron. Minimal sans captions with wide tracking and small monospaced numbers. Faces get thin bevel highlights, the floor shows a blurred, fading reflection, and a soft spotlight casts a pool of light. Motion uses springs for rotations, ease-in-out for the camera and a 90 ms stagger on the unfold.

Artworks (each face animates subtly the whole time):
1. "Orbit" — pulsing concentric rings.
2. "Weave" — Truchet tiles flipping in waves.
3. "Current" — a flow field of curved lines.
4. "Block" — a primary-colour rectangle grid re-dividing itself.
5. "Interference" — two rotating line gratings making moiré.
6. "Drift" — a seeded field of twinkling stars.

[Wow]
- True 3D perspective, with correct face ordering and lighting that darkens faces turned away from the light.
- Live reflections that mirror the animated artworks, not static copies.
- The unfold hinges each face around its real shared edge.
- Depth parallax between the floor, the cube and floating dust motes.

[Rules]
- Every frame is drawn in code (SVG, canvas, CSS or WebGL). No image files, no image generation, no external assets beyond fonts.
- Deterministic: no unseeded randomness at render time.
- Text must be crisp, spelled correctly and readable at 1080p.
- No hard cuts between scenes: every change is a designed transition.
- All six artworks keep animating during every rotation and the unfold.

[Harness notes] Render the final video to out.mp4 (1920x1080, 20 s). Write everything into the working directory. HyperFrames 0.8.70 is already installed for you in the current directory: node_modules is pre-installed and read-only, so do not run npm install or npx --yes; use the local hyperframes command (for example hyperframes init <dir> --example blank, then hyperframes render). Render the final video yourself to out.mp4 in the current directory. You may take snapshots and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

How it was made

Wall time 17m 59sFirst artifact at 16m 41s1 saved version

Versions saved during the run

1 intermediate output, in the order the model wrote them.

Version 1 of 1
  1. Version 1 at 16m 44s thumbnailv1 16:44

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 9.3 MB; it is published as a scrubbed, compressed download rather than shown on the page.

Show all 157 steps

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Download the full transcript Codex CLI rollout JSONL, 648 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

Headline cost $3.83, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)225$2.00$0.0004
Cache write229,581$2.00$0.4592
Cache read12,701,232$0.20$2.5402
Output82,742$10.00$0.8274
of which reasoning51,506billed as output
Total computed from tokens
$3.8273
Total reported by the harness
none

Computed from harness-reported token counts x list prices. Cache writes priced at the input rate (the price table has no separate cache-write price). No request above 272,000 input tokens (75 checked): standard rates.

Prices: Project price table, 2026-09-25.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): written 2026-10-03 for MR wave rh (owner ask m:d1f2d829 + m:1122fe24: more Remotion and HyperFrames, ambitious multi-scene, harness runs); concept 'css_3d_cube_gallery' (hyperframes only); all frames code-drawn; standard hyperframes harness suffix (20 s); zero results
  • plain CODEX_HOME copy (config.toml and framework skills, run work/ trusted; no AGENTS.md/state)
  • W2 hyperframes skills installed in this run's codex_home/skills
  • W2: the framework's pinned node_modules is bound read-only at work/node_modules (the prompt's 'pre-installed and read-only'); Node 22.23.3 and work/node_modules/.bin first on PATH; headless Chromium /usr/bin/chromium
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Isolation audit: outside paths seen