AI Model Reviewer

GPT-6 Sol in Codex CLI 0.156.1 + Remotion/HyperFrames skills

skills on · Codex CLI 0.156.1 + Remotion/HyperFrames skillsKit: hyperframes fc9071c1fc79 (Apache-2.0) · 4 of 21 installed skills used in the session

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Rendered video (by the agent)

Poster for rendered video (by the agent)

Rendered video (by the agent). This is the finished MP4 saved in the run. Played from a 720p web copy made by this site from the agent's out.mp4; the original file is too large for this host and is kept unchanged on the runs branch. Download video (5.9 MB).

OKLighthouse stormmax effortNeutral harness

Wall time 21m 08sCost $3.76 estimated

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The full review

OK. Finished on its own after 21.1 min.

Scores

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The exact prompt

as run, 3,169 characters. Every result for this prompt

[Task]
Create a cinematic 20-second motion-graphics video at 1920x1080, 30 fps, of a lighthouse on a rocky point in a violent night storm. Its rotating beam guides a small cargo ship safely past the rocks.

[Scenes]
1. 0-4 s: Total darkness and rain. A lightning flash reveals the silhouette of a tall striped lighthouse on jagged rocks, then darkness returns. The camera slowly pushes in from far out at sea.
2. 4-8 s: The lamp ignites with a warm bloom. The beam begins sweeping, a long cone with volumetric falloff. Rain streaks glitter wherever they cross it. The camera drifts left in a slow arc around the tower.
3. 8-13 s: The camera drops low to the waterline. Five parallax layers of waves roll, crest and break against the rocks, throwing seeded spray particles. Far out, the running lights of the cargo ship "Marrow Gull" appear, red and green, pitching in the swell.
4. 13-17 s: The beam sweeps across the ship. For a moment the hull is lit and the ship turns away from the rocks. A double lightning strike lights the entire seascape and the clouds glow from inside. The camera rises.
5. 17-20 s: The ship slides past into calmer distant water. The rain thins and the beam keeps turning. The title "Safe Passage" fades in, lit by the beam as it passes over the letters.

[Style]
Palette: #05080F night black, #1C2B3A storm slate, #2F4F5F sea teal, #FFD27A lamp amber, #E9F1FF lightning white, #C23B3B tower red. Use a serif display face with wide tracking, set small and elegant. Lighting is high-contrast chiaroscuro with bloom on the lamp, mist haze and grainy texture. Motion is heavy and weighty: waves on long sine cycles, a slow-eased camera and abrupt but brief lightning.

[Wow]
- A volumetric beam that brightens where rain and mist pass through it and fades with distance.
- At least five depth layers of waves with parallax, with foam lines along the crests.
- Lightning casts momentary hard shadows of the tower and the ship across the water and clouds.
- 1,500+ angled rain streaks, wind-blown with seeded variation, plus splash particles on the rocks.
- The beam rotation is constant: one full revolution every 4 s.

[Rules]
- Every frame is drawn in code (SVG, canvas, CSS or WebGL). No image files, no image generation, no external assets beyond fonts.
- Deterministic: no unseeded randomness at render time.
- Text must be crisp, spelled correctly and readable at 1080p.
- No hard cuts between scenes: every change is a designed transition.
- Lightning flashes must stay under 6 frames each and never fill the full frame with pure white.

[Harness notes] Render the final video to out.mp4 (1920x1080, 20 s). Write everything into the working directory. HyperFrames 0.8.70 is already installed for you in the current directory: node_modules is pre-installed and read-only, so do not run npm install or npx --yes; use the local hyperframes command (for example hyperframes init <dir> --example blank, then hyperframes render). Render the final video yourself to out.mp4 in the current directory. You may take snapshots and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

How it was made

Wall time 21m 08sFirst artifact at 20m 19s1 saved version

Versions saved during the run

1 intermediate output, in the order the model wrote them.

Version 1 of 1
  1. v1 20:21

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 28.8 MB; it is published as a scrubbed, compressed download rather than shown on the page.

Show all 182 steps

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Download the full transcript Codex CLI rollout JSONL, 769 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

Headline cost $3.76, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)249$2.00$0.0005
Cache write216,288$2.00$0.4326
Cache read12,729,502$0.20$2.5459
Output78,004$10.00$0.7800
of which reasoning44,735billed as output
Total computed from tokens
$3.7590
Total reported by the harness
none

Computed from harness-reported token counts x list prices. Cache writes priced at the input rate (the price table has no separate cache-write price). No request above 272,000 input tokens (83 checked): standard rates.

Prices: Project price table, 2026-09-25.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): written 2026-10-03 for MR wave rh (owner ask m:d1f2d829 + m:1122fe24: more Remotion and HyperFrames, ambitious multi-scene, harness runs); concept 'lighthouse_storm' (shared by the Remotion and HyperFrames tests); all frames code-drawn; standard hyperframes harness suffix (20 s); zero results
  • plain CODEX_HOME copy (config.toml and framework skills, run work/ trusted; no AGENTS.md/state)
  • W2 hyperframes skills installed in this run's codex_home/skills
  • W2: the framework's pinned node_modules is bound read-only at work/node_modules (the prompt's 'pre-installed and read-only'); Node 22.23.3 and work/node_modules/.bin first on PATH; headless Chromium /usr/bin/chromium
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Isolation audit: outside paths seen