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GLM-5.3 in Claude Code 2.1.280

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← Open in the gallerySame prompt, all models

GLM-5.3's SVG for Isometric SVG town with sprite sheet

OKIsometric SVG town with sprite sheetmax effortHome harness

Wall time 46m 16sCost $3.24 estimated

Review

No verdict yet.

The full review

OK. Finished on its own after 46.3 min.

Attempt 3 of 3

Every try of this model in this harness on this prompt, oldest first. This run is the cell's result.

  1. Attempt 1 Harness + model mismatch35m 26s$1.162026-09-24
  2. Attempt 2 DNF38m 27s$0.842026-09-25
  3. Attempt 3 OK this run46m 16s$3.242026-09-25

Scores

AI judge

Not scored

Unscored: not judged yet

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

agentic harness (save the file; self-render allowed), 401 characters. Every result for this prompt

Create an isometric SVG town: first design a small sprite sheet of distinct buildings (in <defs>), then place 20+ of them on an isometric grid with roads, trees, a river and a bridge. Pick your own theme and palette. Save it as town.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

How it was made

Wall time 46m 16sFirst artifact at 34m 50s5 saved versions

Versions saved during the run

5 intermediate outputs, in the order the model wrote them.

Version 5 of 5
  1. Version 1 at 34m 52s thumbnailv1 34:52
  2. Version 2 at 36m 53s thumbnailv2 36:53
  3. Version 3 at 37m 19s thumbnailv3 37:19
  4. Version 4 at 39m 19s thumbnailv4 39:19
  5. Version 5 at 44m 22s thumbnailv5 44:22

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full machine-format transcript is published as a scrubbed download.

Show all 90 steps

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Download the full transcript Claude Code session JSONL, 319 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

Headline cost $3.24, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)382,088$1.40$0.5349
Cache write0$1.40$0
Cache read7,109,549$0.26$1.8485
Output195,666$4.40$0.8609
of which reasoning0billed as output
Total computed from tokens
$3.2443
Total reported by the harness
none

Computed from harness-reported token counts x list prices.

Prices: https://fireworks.ai/models/fireworks/glm-5p3, 2026-09-24.

Run notes

one prompt, agentic harness (self-review allowed)labelled re-run (of isometric_town__claude-code__glm-5.3__attempt2)

  • frozen prompt (from_run): recovery/prompts_recovered/isometric_town.from_run.txt: byte-exact first user message of a real run
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • render self-inspection unavailable (text-only model)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: Claude Code default 200k context
  • Isolation audit: outside paths seen