AI Model Reviewer

Claude Haiku 5.5 in Claude Code 2.1.280

skills off

← Open in the gallerySame prompt, all models

Zoom, inline player and more ways to view
Poster frame of Claude Haiku 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKJs13k style shader gamehigh effortNeutral harness

Wall time 8m 07sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

OK. Finished on its own after 8.1 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 997 characters. Every result for this prompt

Make a complete playable game in ONE html file under 13 KB (minified size reported in a corner): the visuals are rendered entirely by one fragment shader (raymarched or 2D SDF). Arcade loop: dodge/collect, score, increasing speed, game over + restart. Keyboard and touch controls. No libraries, no assets. IDLE AUTO-PLAY: with no input, the page starts animating immediately and runs an automatic demo (camera motion, preset or seed cycling, or an AI player) so a headless capture shows constant motion. Must render on WebGL/WebGL2 with no WebGPU required. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.

How it was made

Wall time 8m 07sFirst artifact at 3m 02s7 saved versions

Versions saved during the run

7 intermediate outputs, in the order the model wrote them.

Version 7 of 7
  1. Version 1 at 3m 04s thumbnailv1 3:04
  2. Version 2 at 4m 00s thumbnailv2 4:00
  3. Version 3 at 4m 05s thumbnailv3 4:05
  4. Version 4 at 4m 11s thumbnailv4 4:11
  5. Version 5 at 6m 32s thumbnailv5 6:32
  6. Version 6 at 7m 28s thumbnailv6 7:28
  7. Version 7 at 7m 33s thumbnailv7 7:33

No transcript was delivered with this result.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)64n/an/a
Cache write52,140n/an/a
Cache read2,106,249n/an/a
Output63,316n/an/a
Total computed from tokens
unknown
Total reported by the harness
none

No harness total and no complete list-price estimate. No list price for claude-haiku-5-5 in config/prices.json; no estimate computed.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): X-idea prompt queue (frozen in prompts_queue), MR wave 9 (tc) expansion; category threejs; source [redacted]/handle/URL lines stripped; idle auto-play + WebGL-only sentence appended (source had no idle mode); engine threejs harness suffix appended; zero results
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: Claude Code default 200k context
  • Isolation audit: none
  • Renderer: WebGL 1 (getContext('webgl') at index.html line 3) fragment-shader game in one self-contained ~5 KB HTML file; no libraries, no CDN, no external assets. Needs a WebGL-capable browser (any current desktop or mobile browser); no WebGPU needed.
  • Card video: the run's own video.mp4 (H.264 yuv420p, unchanged). Poster: the run's own render.png.
  • Same frozen prompt as the other rows on this test; configurations differ and all rows are unscored, so this is not a head-to-head result.