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Kimi K3 in OpenCode 1.18.32

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Error

The run failed before producing an output.

ErrorAnimated short film drawn in code (HTML/JS)max effortNeutral harness

Wall time 2m 04sCost not recorded: the run's usage was never recorded

Review

No verdict yet.

The full review

Error. The harness ended the turn with an error (APIError: Your account [redacted-id] <ak-fbf8b4ago7ti11bc4rhi> is suspended due to insufficient balance, please recharge your account or…); cause unknown, not counted against the model.

Scores

Not scored: only runs that finished on their own are scored.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

agentic harness (save index.html; may check in chromium), 3,402 characters. Every result for this prompt

Write a single self-contained HTML file that plays an original animated short film, about 50 seconds long, drawn entirely in code.

Hard technical rules:
- One file: HTML + inline <script> (+ optional inline <style>). No external images, fonts, libraries, audio files or network requests of any kind. Every frame is drawn procedurally with Canvas 2D (or WebGL if you prefer).
- The canvas renders at a fixed internal resolution of 1920x1080 and is scaled with CSS to fit the window (letterboxed, black background).
- The animation starts automatically on page load and is driven ONLY by requestAnimationFrame and the timestamp from performance.now() (measure elapsed time from the first frame). Everything on screen must be a pure function of elapsed time t, so the film is deterministic and can be captured frame by frame. No Math.random() at draw time — use a seeded PRNG / hash noise so frames are identical run to run. No setTimeout/setInterval for animation.
- Define window.FILM_DURATION (seconds). After the film ends, hold the final frame.
- Soundtrack: write an original WebAudio score (melody, chords, a little percussion or ambience, and sound cues that match story moments) synced to the same timeline. Put ALL audio scheduling in a function window.buildSoundtrack(ctx, startTime) that schedules every note/effect on any BaseAudioContext (so it also works on an OfflineAudioContext). Also expose window.renderSoundtrack = () => an OfflineAudioContext(2, 44100*FILM_DURATION, 44100) render of it returning a Promise<AudioBuffer>. For live viewing, start the soundtrack on the first click/tap/keypress (browsers block autoplay) aligned to the current film time; show a small unobtrusive "tap for sound" hint until then. Use only oscillators, noise buffers you generate, filters, gain envelopes — no samples.
- No console errors.

The film (this is a showcase of what you can animate — make it genuinely beautiful and moving):
- An ORIGINAL story with a small emotional arc (setup, a problem or longing, a turn, a warm resolution). A single consistent main character — any character you like — who appears in every scene and is recognisably the same design throughout.
- At least 4 distinct scenes, with real transitions between them (e.g. wipes, iris, match cuts, cross-dissolves, camera moves through space).
- Expressive character animation: a proper walk cycle (legs, arms, body bob), blinking, and facial emotion changes (e.g. curious, sad, surprised, joyful) that follow the story.
- A virtual camera that pans, zooms and tracks, with parallax layers for depth.
- Lighting and time-of-day changes across the film (e.g. dawn → day → dusk → night, or a storm clearing), with colour grading, glows, and shadows.
- Particles and weather (rain, snow, fireflies, leaves, dust, stars — your choice, at least two kinds).
- On-screen story text / subtitles in a tasteful storybook style that tell the story in a few short lines.
- A cohesive art direction: a warm, hand-made "paper cut-out / storybook" look is welcome (textured paper, soft edges, slight wobble), but choose what serves your story.
- End with a title of your film and a gentle closing frame.

Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>. No explanation, no markdown fences. Save it as index.html in the current directory. You may open it in headless chromium to check it and iterate.

How it was made

Wall time 2m 04s

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full machine-format transcript is published as a scrubbed download.

Show all 1 step

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Download the full transcript OpenCode session export, 6 KB. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

No cost figure: no token usage was recorded for this run, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)0$3.00$0
Cache write0$3.00$0
Cache read0$0.30$0
Output0$15.00$0
of which reasoning0billed as output
Total computed from tokens
unknown
Total reported by the harness
none

No harness total and no complete list-price estimate. No usage recorded. The harness reports reasoning tokens separately from output; here output includes them (0 visible + 0 reasoning), and both bill at the output rate.

Prices: https://platform.kimi.ai/docs/pricing/chat, 2026-09-24.

Run notes

one prompt, agentic harness (self-review allowed)labelled re-run (of js_short__opencode__kimi-k3)

  • frozen prompt (verbatim): results.json: the text all 3 published harness runs of js_short used
  • plain OpenCode config copy (providers only; no ECC instructions/agents)
  • opencode export written to a file (not piped)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Isolation audit: none