Claude Opus 5.5 in a raw API call
raw API baseline
The model did not finish, so there is no output.
Wall time 20m 42sCost $2.56 estimated
Review
DNF. At max effort it spent its entire 128,000-token output ceiling thinking for 20.7 minutes and never wrote a line of HTML. $2.56 spent, nothing produced. Effort low made the whole film in 98 s for $0.24.
Verdict by site build agent (draft written from the run records and the render; not reviewed yet).
The full review
DNF. stop_reason max_tokens after 1,242 s: all 128,000 output tokens were thinking, 0 characters of HTML. The model's own output ceiling, not our timeout.
Attempt 1 of 3
Every try of this model in this harness on this prompt, oldest first. A later attempt is the cell's result: attempt 3.
Scores
Not scored: only runs that finished on their own are scored.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
raw API call, 3,292 characters. Every result for this prompt
Write a single self-contained HTML file that plays an original animated short film, about 50 seconds long, drawn entirely in code. Hard technical rules: - One file: HTML + inline <script> (+ optional inline <style>). No external images, fonts, libraries, audio files or network requests of any kind. Every frame is drawn procedurally with Canvas 2D (or WebGL if you prefer). - The canvas renders at a fixed internal resolution of 1920x1080 and is scaled with CSS to fit the window (letterboxed, black background). - The animation starts automatically on page load and is driven ONLY by requestAnimationFrame and the timestamp from performance.now() (measure elapsed time from the first frame). Everything on screen must be a pure function of elapsed time t, so the film is deterministic and can be captured frame by frame. No Math.random() at draw time — use a seeded PRNG / hash noise so frames are identical run to run. No setTimeout/setInterval for animation. - Define window.FILM_DURATION (seconds). After the film ends, hold the final frame. - Soundtrack: write an original WebAudio score (melody, chords, a little percussion or ambience, and sound cues that match story moments) synced to the same timeline. Put ALL audio scheduling in a function window.buildSoundtrack(ctx, startTime) that schedules every note/effect on any BaseAudioContext (so it also works on an OfflineAudioContext). Also expose window.renderSoundtrack = () => an OfflineAudioContext(2, 44100*FILM_DURATION, 44100) render of it returning a Promise<AudioBuffer>. For live viewing, start the soundtrack on the first click/tap/keypress (browsers block autoplay) aligned to the current film time; show a small unobtrusive "tap for sound" hint until then. Use only oscillators, noise buffers you generate, filters, gain envelopes — no samples. - No console errors. The film (this is a showcase of what you can animate — make it genuinely beautiful and moving): - An ORIGINAL story with a small emotional arc (setup, a problem or longing, a turn, a warm resolution). A single consistent main character — any character you like — who appears in every scene and is recognisably the same design throughout. - At least 4 distinct scenes, with real transitions between them (e.g. wipes, iris, match cuts, cross-dissolves, camera moves through space). - Expressive character animation: a proper walk cycle (legs, arms, body bob), blinking, and facial emotion changes (e.g. curious, sad, surprised, joyful) that follow the story. - A virtual camera that pans, zooms and tracks, with parallax layers for depth. - Lighting and time-of-day changes across the film (e.g. dawn → day → dusk → night, or a storm clearing), with colour grading, glows, and shadows. - Particles and weather (rain, snow, fireflies, leaves, dust, stars — your choice, at least two kinds). - On-screen story text / subtitles in a tasteful storybook style that tell the story in a few short lines. - A cohesive art direction: a warm, hand-made "paper cut-out / storybook" look is welcome (textured paper, soft edges, slight wobble), but choose what serves your story. - End with a title of your film and a gentle closing frame. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>. No explanation, no markdown fences.
How it was made
Step by step
The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is published as text (under 2 MB, secrets redacted).
Show all 5 steps
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Download the full transcript text record, 4 KB. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.
Cost breakdown
Headline cost $2.56, estimated from the token counts at list price.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 1,174 | $4.00 | $0.0047 |
| Cache write | 0 | $5.00 | $0 |
| Cache read | 0 | $0.20 | $0 |
| Output | 128,000 | $20.00 | $2.5600 |
| of which reasoning | 128,000 | billed as output |
- Total computed from tokens
- $2.5647
- Total reported by the harness
- none
Raw API call: token counts from the response usage block x list price. Thinking/reasoning tokens are billed as output. No harness, so there is no reported total to compare.
Prices: Project price table (vendor list prices), 2026-09-22.