AI Model Reviewer

Claude Sonnet 5.5 in Claude Code 2.1.283

skills off

← Open in the gallerySame prompt, all models

Poster frame of Claude Sonnet 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

Stopped (our timeout)Ant vs gardenermax effortHome harness

Wall time 46m 03sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

Stopped (our timeout). our 2763 s hard stop ended the harness

Scores

Not scored: only runs that finished on their own are scored.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 1,384 characters. Every result for this prompt

Build a small playable 3D game in Three.js: an ant defends its home from a furious giant gardener. The player controls the ant on the ground of a lush garden, seen from a low third-person camera that makes the grass blades, pebbles and flowers feel huge. The gardener towers over the scene and sweeps a humming string trimmer back and forth, chasing the ant and throwing up clippings. The ant fights back with a tiny slingshot: aim with the mouse, fire pebbles at the gardener and dodge the trimmer's swings. Show a health bar for the ant and a large health bar for the gardener at the top of the screen, with hit flashes, a clear win or lose message and a restart. Warm afternoon sunlight falls through the leaves overhead, casting moving dappled light and soft shadows, with dust drifting in the light beams. Keep the controls simple (WASD or arrow keys to move, click to shoot) and show them on screen. Everything is built in code from Three.js geometry and materials; no external models or textures. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.

How it was made

Wall time 46m 03s

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 8.8 MB; it is published as a scrubbed, compressed download rather than shown on the page.

Show all 56 steps

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Download the full transcript Claude Code stream JSON, 209 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)not recordedn/an/a
Cache writenot recordedn/an/a
Cache readnot recordedn/an/a
Outputnot recordedn/an/a
Total computed from tokens
unknown
Total reported by the harness
none