DeepSeek V4.1 Flash in dsh 0.1.5-rc.3
skills off
Zoom, inline player and more ways to view
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).
Wall time 34m 56sCost $0.19 estimated

Generation timelapse

Generation timelapse (the agent's screen during the run, sped up). This is not the finished video. Download video (1.6 MB).
Review
No verdict yet.
The full review
OK. Finished on its own after 34.9 min.
Scores
AI judge
Not scored
No rubric for this prompt
Visitor votes and reviewer grades are not available yet.
- AI judge
- AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
- Visitors
- Public voting with a blind reveal is coming: you score the output first, then see the other scores.
- Reviewer
- The reviewer's own grade appears here once it is added.
Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
- HTML project entry point
- Project source (.zip)
- Run capture video
- Generation timelapse
- Poster / render by this site (WebP)
- Scrubbed run transcript
- Additional project file
- Additional project file
- Additional project file
- Additional project file
- Additional project file
- Additional project file
- Additional project file
- Additional project file
- Additional project file
The exact prompt
as run, 1,384 characters. Every result for this prompt
Build a small playable 3D game in Three.js: an ant defends its home from a furious giant gardener. The player controls the ant on the ground of a lush garden, seen from a low third-person camera that makes the grass blades, pebbles and flowers feel huge. The gardener towers over the scene and sweeps a humming string trimmer back and forth, chasing the ant and throwing up clippings. The ant fights back with a tiny slingshot: aim with the mouse, fire pebbles at the gardener and dodge the trimmer's swings. Show a health bar for the ant and a large health bar for the gardener at the top of the screen, with hit flashes, a clear win or lose message and a restart. Warm afternoon sunlight falls through the leaves overhead, casting moving dappled light and soft shadows, with dust drifting in the light beams. Keep the controls simple (WASD or arrow keys to move, click to shoot) and show them on screen. Everything is built in code from Three.js geometry and materials; no external models or textures. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.
How it was made
Versions saved during the run
27 intermediate outputs, in the order the model wrote them.
Step by step
The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 3.8 MB; it is published as a scrubbed, compressed download rather than shown on the page.
Show all 259 steps
Loading the timeline…
Download the full transcript dsh session log, 820 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.
Cost breakdown
Headline cost $0.19, estimated from the token counts at list price.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 70,631 | $0.15 | $0.0106 |
| Cache write | 0 | $0.15 | $0 |
| Cache read | 17,276,160 | $0.00 | $0.0518 |
| Output | 210,911 | $0.60 | $0.1265 |
| of which reasoning | 104,496 | billed as output |
- Total computed from tokens
- $0.1890
- Total reported by the harness
- none
Computed from harness-reported token counts x list prices. DeepSeek bills no cache writes (a cache miss is input), so cache_write is 0; dsh prints no dollar figure.
Prices: https://api-docs.deepseek.com/quick_start/pricing, 2026-09-24.
Run notes
- frozen prompt (rewritten): engine/prompts_rewritten/threejs_ant_vs_gardener.txt: written by us from the recorded description (zero results)
- dsh has no terminal UI: headless mode (TUI not automatable), run in tmux for screenshots
- dsh session log decompressed from session.v3.jsonl.zstd
- Mode: headless mode (TUI not automatable) — dsh --profile headless in tmux, inside bubblewrap
- Isolation audit: contamination



































