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Claude Fable 5.1 in a raw API call

raw API baseline

← Open in the gallerySame prompt, all models

DNF

The model did not finish, so there is no output.

DNFArtwork style passn/a effortRaw baseline

Wall time 13m 03sCost $3.21 estimated

Review

No verdict yet.

The full review

DNF. Hit the output-token cap (finish=max_tokens) before a complete index.html; nothing to publish.

Scores

Not scored: only runs that finished on their own are scored.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

No files were captured for this run.

The exact prompt

as run, 2,326 characters. Every result for this prompt

# Test: threejs_artwork_style_pass

Build a real-time 3D scene in three.js: a **caped flying hero** flies through a row of **large framed artworks**, and each time he passes through a frame **his rendering style changes to match that artwork's style**.

- The hero is an original, generic caped flyer (your own design, not any existing or trademarked character): a stylised humanoid in a flying pose, fists forward, with a cape that flutters and ripples in the wind as he flies.
- A row of at least **five big picture frames** stands along his flight path, spaced out, each with a gilded frame and a procedurally generated canvas in a different style, for example: **oil painting** (thick brush strokes), **ukiyo-e woodblock** (flat colours, bold outlines, wave pattern), **pixel art**, **comic book / halftone** (dots, ink outlines), **watercolour** (soft bleeding washes). More styles are welcome.
- As he flies **through** each frame, the hero's look switches to that artwork's style (custom shaders / materials / post-processing, e.g. toon shading + outlines, halftone dots, pixelation, painterly noise, paper texture), ideally with a short visible transition at the moment he crosses the frame plane. Optionally the world around him can also take on the style.
- Motion must be **smooth and continuous** (no teleporting or snapping): he flies along a gentle curved path through all frames, and the whole sequence loops seamlessly.
- The **camera follows** him smoothly (chase camera with slight lag), keeping both the hero and the next frame in view.
- Good lighting, sky/background and atmosphere; aim for a polished, showcase-quality look.


Deliverable: reply with exactly one complete, self-contained `index.html` file in a single ```html code block. Requirements:
- Use three.js (r160 or newer) loaded from a CDN through an `<script type="importmap">` (e.g. jsDelivr or unpkg); addons such as OrbitControls may be imported from the same CDN via the import map.
- No other files: no external textures, models, fonts or images. Generate any textures procedurally in code.
- It must run by simply opening index.html in a modern desktop browser, fill the window, and handle resize.
- Animate with requestAnimationFrame and a clock, so it looks right at any frame rate.
- No explanation is needed outside the code block.

How it was made

Wall time 13m 03s

No transcript was delivered with this result.

Cost breakdown

Headline cost $3.21, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)796$10.00$0.0080
Output64,000$50.00$3.2000
of which reasoning53,849billed as output
Total computed from tokens
$3.2080
Total reported by the harness
none

Computed from provider-reported token counts x list prices.

Prices: Project price table (vendor list prices), 2026-09-22.

Run notes

one prompt, raw API (single request, no tools)