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GLM-5.3 in a raw API call

raw API baseline

← Open in the gallerySame prompt, all models

DNF

The model did not finish, so there is no output.

DNFArtwork style passn/a effortRaw baseline

Wall time 21m 44sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

DNF. Hit the output-token cap (finish=length) before a complete index.html; nothing to publish.

Scores

Not scored: only runs that finished on their own are scored.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

No files were captured for this run.

The exact prompt

as run, 2,326 characters. Every result for this prompt

# Test: threejs_artwork_style_pass

Build a real-time 3D scene in three.js: a **caped flying hero** flies through a row of **large framed artworks**, and each time he passes through a frame **his rendering style changes to match that artwork's style**.

- The hero is an original, generic caped flyer (your own design, not any existing or trademarked character): a stylised humanoid in a flying pose, fists forward, with a cape that flutters and ripples in the wind as he flies.
- A row of at least **five big picture frames** stands along his flight path, spaced out, each with a gilded frame and a procedurally generated canvas in a different style, for example: **oil painting** (thick brush strokes), **ukiyo-e woodblock** (flat colours, bold outlines, wave pattern), **pixel art**, **comic book / halftone** (dots, ink outlines), **watercolour** (soft bleeding washes). More styles are welcome.
- As he flies **through** each frame, the hero's look switches to that artwork's style (custom shaders / materials / post-processing, e.g. toon shading + outlines, halftone dots, pixelation, painterly noise, paper texture), ideally with a short visible transition at the moment he crosses the frame plane. Optionally the world around him can also take on the style.
- Motion must be **smooth and continuous** (no teleporting or snapping): he flies along a gentle curved path through all frames, and the whole sequence loops seamlessly.
- The **camera follows** him smoothly (chase camera with slight lag), keeping both the hero and the next frame in view.
- Good lighting, sky/background and atmosphere; aim for a polished, showcase-quality look.


Deliverable: reply with exactly one complete, self-contained `index.html` file in a single ```html code block. Requirements:
- Use three.js (r160 or newer) loaded from a CDN through an `<script type="importmap">` (e.g. jsDelivr or unpkg); addons such as OrbitControls may be imported from the same CDN via the import map.
- No other files: no external textures, models, fonts or images. Generate any textures procedurally in code.
- It must run by simply opening index.html in a modern desktop browser, fill the window, and handle resize.
- Animate with requestAnimationFrame and a clock, so it looks right at any frame rate.
- No explanation is needed outside the code block.

How it was made

Wall time 21m 44s

No transcript was delivered with this result.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)538n/an/a
Cache writenot recordedn/an/a
Cache read0n/an/a
Output64,000n/an/a
Total computed from tokens
unknown
Total reported by the harness
none

No list price for this model in the project price table (or no token counts).

Run notes

one prompt, raw API (single request, no tools)