qwen3p8-max in a raw API call
raw API baseline
Zoom, inline player and more ways to view
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).
Wall time 10m 08sCost not recorded: the run's token counts were never reported, so there is no estimate
Review
No verdict yet.
The full review
OK. finish=stop; ran in the capture with no console errors
Scores
AI judge
Not scored
No rubric for this prompt
Visitor votes and reviewer grades are not available yet.
- AI judge
- AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
- Visitors
- Public voting with a blind reveal is coming: you score the output first, then see the other scores.
- Reviewer
- The reviewer's own grade appears here once it is added.
Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 2,326 characters. Every result for this prompt
# Test: threejs_artwork_style_pass Build a real-time 3D scene in three.js: a **caped flying hero** flies through a row of **large framed artworks**, and each time he passes through a frame **his rendering style changes to match that artwork's style**. - The hero is an original, generic caped flyer (your own design, not any existing or trademarked character): a stylised humanoid in a flying pose, fists forward, with a cape that flutters and ripples in the wind as he flies. - A row of at least **five big picture frames** stands along his flight path, spaced out, each with a gilded frame and a procedurally generated canvas in a different style, for example: **oil painting** (thick brush strokes), **ukiyo-e woodblock** (flat colours, bold outlines, wave pattern), **pixel art**, **comic book / halftone** (dots, ink outlines), **watercolour** (soft bleeding washes). More styles are welcome. - As he flies **through** each frame, the hero's look switches to that artwork's style (custom shaders / materials / post-processing, e.g. toon shading + outlines, halftone dots, pixelation, painterly noise, paper texture), ideally with a short visible transition at the moment he crosses the frame plane. Optionally the world around him can also take on the style. - Motion must be **smooth and continuous** (no teleporting or snapping): he flies along a gentle curved path through all frames, and the whole sequence loops seamlessly. - The **camera follows** him smoothly (chase camera with slight lag), keeping both the hero and the next frame in view. - Good lighting, sky/background and atmosphere; aim for a polished, showcase-quality look. Deliverable: reply with exactly one complete, self-contained `index.html` file in a single ```html code block. Requirements: - Use three.js (r160 or newer) loaded from a CDN through an `<script type="importmap">` (e.g. jsDelivr or unpkg); addons such as OrbitControls may be imported from the same CDN via the import map. - No other files: no external textures, models, fonts or images. Generate any textures procedurally in code. - It must run by simply opening index.html in a modern desktop browser, fill the window, and handle resize. - Animate with requestAnimationFrame and a clock, so it looks right at any frame rate. - No explanation is needed outside the code block.
How it was made
No transcript was delivered with this result.
Cost breakdown
No cost figure: the run's tokens were never reported, so there is nothing to estimate from.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 591 | n/a | n/a |
| Cache write | not recorded | n/a | n/a |
| Cache read | 0 | n/a | n/a |
| Output | 63,719 | n/a | n/a |
- Total computed from tokens
- unknown
- Total reported by the harness
- none
No list price for this model in the project price table (or no token counts).