AI Model Reviewer

Claude Opus 5.5 in a raw API call

raw API baseline

← Open in the gallerySame prompt, all models

Zoom, inline player and more ways to view
Poster frame of Claude Opus 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKHot air balloon festival over rolling fields (Three.js)n/a effortRaw baseline

Wall time 5m 29sCost $0.36 estimated

Review

No verdict yet.

The full review

OK. finish=end_turn; ran in the capture with no console errors

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 1,029 characters. Every result for this prompt

Build a Three.js scene: A dozen hot air balloons with striped procedural envelopes rise at different rates over rolling green fields, their burners flaring orange and lifting them in pulses. Clicking a balloon fires its burner, so it visibly glows and climbs faster. Balloons drift with a gentle wind field and the camera slowly rises with the fleet. The sky is a pale dawn gradient with soft volumetric-looking haze bands. Everything is built in code from Three.js geometry, materials and shaders; no external models, textures or fonts. The scene must visibly animate from the moment it loads and run in a browser with software WebGL (no GPU). Deliver ONE self-contained HTML file; load Three.js only through an import map from https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js (addons from https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/), with no other external requests. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

How it was made

Wall time 5m 29s

No transcript was delivered with this result.

Cost breakdown

Headline cost $0.36, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)376$4.00$0.0015
Output17,704$20.00$0.3541
of which reasoning7,798billed as output
Total computed from tokens
$0.3556
Total reported by the harness
none

Computed from provider-reported token counts x list prices.

Prices: Project price table (vendor list prices), 2026-09-22.

Run notes

one prompt, raw API (single request, no tools)

  • Renderer: WebGL via three.js WebGLRenderer (three@0.170.0 loaded from the cdn.jsdelivr.net CDN through an import map plus three.js addons from the same CDN); some textures drawn with Canvas 2D (CanvasTexture); text/HUD overlay in DOM+CSS. No local files.
  • Card video: the row's own capture, re-encoded as H.264. Poster: a frame of that capture.
  • Same frozen prompt as the other rows on this test; all rows are unscored, so this is not a head-to-head result.