Claude Sonnet 5.5 in Claude Code 2.1.280
skills off
Zoom, inline player and more ways to view
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).
Wall time 15m 44sCost not recorded: the run's token counts were never reported, so there is no estimate
Review
No verdict yet.
The full review
OK. Finished on its own after 15.7 min.
Scores
AI judge
Not scored
No rubric for this prompt
Visitor votes and reviewer grades are not available yet.
- AI judge
- AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
- Visitors
- Public voting with a blind reveal is coming: you score the output first, then see the other scores.
- Reviewer
- The reviewer's own grade appears here once it is added.
Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 1,181 characters. Every result for this prompt
Build a Three.js endless terrain flyover: the landscape is generated in chunks around the camera from layered noise (fBm plus ridged noise for mountains) computed in your own code or shaders, with level of detail that lowers far chunks, seamless edges between chunks, biome colouring by height and slope (beach, grass, forest, rock, snow), animated water, distance fog and a moving sun with a day to night cycle. The camera glides forward on its own; the player steers with arrow keys or an on-screen touch joystick, and a seed field regenerates the world. Everything is built in code; no external models, textures or HDRIs. Build it as index.html (plus any local asset files you create) in the current directory, with no build step; three.js and any addons may load from a pinned CDN. It must run at a smooth frame rate on a mid-range phone and touch controls must work. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.
How it was made
Versions saved during the run
7 intermediate outputs, in the order the model wrote them.
No transcript was delivered with this result.
Cost breakdown
No cost figure: the run's tokens were never reported, so there is nothing to estimate from.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 62 | n/a | n/a |
| Cache write | 132,394 | n/a | n/a |
| Cache read | 2,988,424 | n/a | n/a |
| Output | 97,047 | n/a | n/a |
- Total computed from tokens
- unknown
- Total reported by the harness
- none
No harness total and no complete list-price estimate. No list price for claude-sonnet-5-5 in config/prices.json; no estimate computed.
Run notes
- frozen prompt (written): written 2026-10-02 for the MR expansion wave vx (owner request m:39b7b535: more Blender, more advanced Three.js); category threejs; zero results
- plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
- Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
- Context setting: Claude Code default 200k context
- Isolation audit: none
- Renderer: Three.js r160 (three@0.160.0 ES module from cdn.jsdelivr.net, imported at index.html line 34) drawing with WebGLRenderer (line 533). Needs WebGL; no WebGPU needed.
- Card video: the run's own video.mp4 (H.264 yuv420p, unchanged). Poster: the run's own render.png.







