AI Model Reviewer

Claude Sonnet 5.5 in Claude Code 2.1.280

skills off

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Poster frame of Claude Sonnet 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKJetski ocean physicshigh effortNeutral harness

Wall time 17m 19sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

OK. Finished on its own after 17.3 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

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Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 1,594 characters. Every result for this prompt

Build a Three.js jet ski physics simulation on an open ocean. The ocean is an animated, endless wave surface (sum of directional waves) that you also sample on the CPU, so the jet ski floats on it with real buoyancy: several hull sample points push it up by their depth below the surface, giving pitch and roll as it rides over swells, with drag, gravity, and airtime and a splash-down when it jumps off a crest. The rider controls throttle and steering with the keyboard (W/S or arrow keys, A/D to steer) and with on-screen touch controls on mobile (a throttle slider or pedal and a steering stick). Steering leans the craft into the turn and grip falls off at speed. Add a foamy wake trail and spray particles from the hull that scale with speed, a smooth chase camera that follows behind and above, a sky with a sun and a visible horizon where the sea fades into haze, and a small HUD with speed and a sea-state slider (calm to stormy) that changes wave height live. Everything is built in code; no external models, textures or HDRIs. Build it as index.html (plus any local asset files you create) in the current directory, with no build step; three.js and any addons may load from a pinned CDN. It must run at a smooth frame rate on a mid-range phone and touch controls must work. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.

How it was made

Wall time 17m 19sFirst artifact at 10m 25s13 saved versions

Versions saved during the run

13 intermediate outputs, in the order the model wrote them.

No transcript was delivered with this result.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)46n/an/a
Cache write133,584n/an/a
Cache read2,123,582n/an/a
Output104,306n/an/a
Total computed from tokens
unknown
Total reported by the harness
none

No harness total and no complete list-price estimate. No list price for claude-sonnet-5-5 in config/prices.json; no estimate computed.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): written 2026-10-02 for the MR expansion wave vz (owner request m:1dda04f3, after an X post comparing frontier models); category threejs; zero results
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: Claude Code default 200k context
  • Isolation audit: none
  • Renderer: Three.js r160 (three@0.160.0 ES module from cdn.jsdelivr.net, imported at index.html line 85) drawing with WebGLRenderer (line 160). Needs WebGL; no WebGPU needed.
  • Card video: the run's own video.mp4 (H.264 yuv420p, unchanged). Poster: the run's own render.png.