AI Model Reviewer

GPT-6 Sol in Codex CLI 0.156.1

skills off

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Zoom, inline player and more ways to view
Poster frame of GPT-6 Sol's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKMarble run machinemax effortNeutral harness

Wall time 13m 26sCost $1.71 estimated

Review

No verdict yet.

The full review

OK. Finished on its own after 13.4 min.

Scores

AI judge

Not scored

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Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 1,038 characters. Every result for this prompt

Build a Three.js marble-run machine in one index.html: a procedurally generated multi-level track (ramps, spirals, funnels, a lift wheel, a seesaw and a bell) with physics (cannon-es or rapier via CDN) for 40 glass marbles with refraction-like materials and soft shadows. Camera modes: overview, follow-a-marble, and cinematic. Clicking adds marbles; a 'regenerate track' button rebuilds the layout from a seed. IDLE AUTO-PLAY: marbles spawn continuously, the lift wheel recirculates them, and the camera auto-switches modes every 8 s so a headless capture shows motion. WebGL only, no build step. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.

How it was made

Wall time 13m 26sFirst artifact at 4m 02s9 saved versions

Versions saved during the run

9 intermediate outputs, in the order the model wrote them.

No transcript was delivered with this result.

Cost breakdown

Headline cost $1.71, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)147$2.00$0.0003
Cache write112,494$2.00$0.2250
Cache read3,745,035$0.20$0.7490
Output73,958$10.00$0.7396
of which reasoning41,310billed as output
Total computed from tokens
$1.7139
Total reported by the harness
none

Computed from harness-reported token counts x list prices. Cache writes priced at the input rate (the price table has no separate cache-write price). No request above 272,000 input tokens (49 checked): standard rates.

Prices: Project price table, 2026-09-25.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): X-idea prompt queue (frozen in prompts_queue), MR wave 7 Three.js/WebGL expansion; category threejs; idle auto-play/auto camera mode in prompt; engine threejs harness suffix appended; zero results
  • plain CODEX_HOME copy (config.toml only, run work/ trusted; no AGENTS.md/skills/state)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Isolation audit: outside paths seen
  • Renderer: Three.js WebGLRenderer (site/index.html line 160). Three.js 0.162.0 loads from the jsDelivr CDN (import map at line 101, three entry at line 102) and the cannon-es 0.20.0 physics engine from jsDelivr (line 142), so the live demo needs network access. No WebGPU needed.
  • No card video (the session capture has only 3 frames over 3 s): the card uses the poster, the run's own render.png.
  • New frozen prompt with an idle auto-play mode. At this release only this Codex CLI + GPT-6 Sol row is published for it; no other harness has a row on it yet, so there is no comparison.