GLM-5.3 in a raw API call
raw API baseline
The model did not finish, so there is no output.
Wall time 20m 54sCost not recorded: the run's token counts were never reported, so there is no estimate
Review
No verdict yet.
The full review
DNF. Hit the output-token cap (finish=length) before a complete index.html; nothing to publish.
Scores
Not scored: only runs that finished on their own are scored.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
No files were captured for this run.
The exact prompt
as run, 1,898 characters. Every result for this prompt
# Test: threejs_mechanical_bee Build a real-time 3D scene in three.js of an animated **mechanical (clockwork) bee**. - The bee is built from many distinct parts: a segmented abdomen, thorax, head with compound-eye lenses, antennae, six jointed legs and two pairs of wings. - Materials are physically based (MeshStandardMaterial or MeshPhysicalMaterial): polished and aged **brass**, brushed **steel**, a little dark enamel or glass, with believable metalness/roughness. Use an environment map (e.g. RoomEnvironment with PMREMGenerator) so the metal reflects. - The **wings beat fast** (a visible blur-like flutter, thin translucent panels with a metal frame/veins). - Several visible **gears turn** inside the body (meshing gears turn in opposite directions at speeds consistent with their tooth counts). - The whole bee **hovers with a gentle bob and slight sway loop** in mid-air; legs and antennae move a little. - **OrbitControls** let the viewer orbit, zoom and pan around the bee, with damping. - **Nice lighting**: a key light with soft shadows, a fill and a rim light, tone mapping (ACES or AgX) and sRGB output; a tasteful backdrop or ground so the shadow reads. - Aim for a polished, showcase-quality look. Deliverable: reply with exactly one complete, self-contained `index.html` file in a single ```html code block. Requirements: - Use three.js (r160 or newer) loaded from a CDN through an `<script type="importmap">` (e.g. jsDelivr or unpkg); addons such as OrbitControls may be imported from the same CDN via the import map. - No other files: no external textures, models, fonts or images. Generate any textures procedurally in code. - It must run by simply opening index.html in a modern desktop browser, fill the window, and handle resize. - Animate with requestAnimationFrame and a clock, so it looks right at any frame rate. - No explanation is needed outside the code block.
How it was made
No transcript was delivered with this result.
Cost breakdown
No cost figure: the run's tokens were never reported, so there is nothing to estimate from.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 453 | n/a | n/a |
| Cache write | not recorded | n/a | n/a |
| Cache read | 0 | n/a | n/a |
| Output | 64,000 | n/a | n/a |
- Total computed from tokens
- unknown
- Total reported by the harness
- none
No list price for this model in the project price table (or no token counts).