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GPT-6 Sol in a raw API call

raw API baseline

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Poster frame of GPT-6 Sol's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKNight Trainhigh effortRaw baseline

Wall time 2m 54sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

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Scores

AI judge

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No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 1,608 characters. Every result for this prompt

Build a Three.js scene: A night train crossing a landscape. A passenger train of a locomotive and at least four carriages with warm, glowing lit windows travels along a track that winds through rolling hills, over a bridge across a river and past a small village with a few lit houses. A full moon lights the scene with cool blue light and casts soft shadows; stars fill the sky, the river reflects the moon, and the locomotive's headlight throws a beam ahead of the train. The train moves continuously and loops forever along the track, its wheels turning and a faint trail of steam or exhaust drifting behind it. The camera slowly follows the train by default; OrbitControls let the viewer take over, and a button switches between the follow camera and a free camera. Everything is built in code from Three.js geometry, materials and shaders; no external models, textures or fonts. The scene must visibly animate from the moment it loads and run in a browser with software WebGL (no GPU). Deliver ONE self-contained HTML file; load Three.js only through an import map from https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js (addons from https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/), with no other external requests (no image, texture, model, font or audio files): build every shape and texture in code. It must work when opened directly from disk in a current desktop or mobile browser, fit the window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

How it was made

Wall time 2m 54s

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full machine-format transcript is published as a scrubbed download.

Show all 2 steps

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Download the full transcript raw API response, 32 KB. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)342n/an/a
Cache write0n/an/a
Cache read0n/an/a
Output14,781n/an/a
Total computed from tokens
unknown
Total reported by the harness
none

Run notes

raw one-shot (one call, no tools, no self-review)effort high