AI Model Reviewer

Claude Sonnet 5.5 in Claude Code 2.1.280

skills off

← Open in the gallerySame prompt, all models

Zoom, inline player and more ways to view
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKSlime softbodyhigh effortNeutral harness

Wall time 42m 13sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

OK. Finished on its own after 42.2 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 624 characters. Every result for this prompt

Build a single-page Three.js scene (index.html, no build step, three.js from a pinned CDN or vendored) showing a glossy translucent slime/jelly blob resting on a floor. It must behave as a soft body: clicking or dragging pokes and squishes it, it wobbles and settles with visible jiggle and damping, and it casts a soft contact shadow on the floor. Include subsurface-like translucency, specular highlights, and a small UI to reset and to drop the blob from height. Target 60 fps on a mid-range phone; mobile touch must work. Write everything into the working directory and finish with a short README.md describing controls.

How it was made

Wall time 42m 13sFirst artifact at 7m 28s

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 2.9 MB; it is published as a scrubbed, compressed download rather than shown on the page.

Show all 66 steps

Loading the timeline…

Download the full transcript Claude Code session JSONL, 149 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)82n/an/a
Cache write264,546n/an/a
Cache read4,934,135n/an/a
Output91,229n/an/a
Total computed from tokens
unknown
Total reported by the harness
none

No harness total and no complete list-price estimate. No list price for claude-sonnet-5-5 in config/prices.json; no estimate computed.

Run notes

one prompt, agentic harness (self-review allowed)labelled re-run (of threejs_slime_softbody__claude-code__sonnet-5-5-high)

  • frozen prompt (written), used verbatim
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: Claude Code default 200k context
  • Isolation audit: none