AI Model Reviewer

Claude Fable 5.1 in Claude Code 2.1.280

skills off

← Open in the gallerySame prompt, all models

DNF

The model did not finish, so there is no output.

DNFSpace bunnymax effortNeutral harness

Wall time 28m 53sCost $4.76 estimated

Generation timelapse

Video ready to play

Generation timelapse (the agent's screen during the run, sped up). This is not the finished video. Download video (280 KB).

Review

No verdict yet.

The full review

DNF. The model finished without writing index.html.

Attempt 1 of 2

Every try of this model in this harness on this prompt, oldest first. A later attempt is the cell's result: attempt 2.

  1. Attempt 1 DNF this run28m 53s$4.762026-09-26
  2. Attempt 2 OK the cell's result1h 00m$24.272026-09-29

Scores

Not scored: only runs that finished on their own are scored.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 1,435 characters. Every result for this prompt

Build a single Three.js page with five physics scenes and a scene switcher (buttons or tabs) to move between them; each scene can be restarted. 1) An explosion in a desert: a blast with a fireball, smoke, sand and debris thrown outward and falling back under gravity, and a shockwave rippling across the dunes. 2) A tornado: a funnel of swirling dust and debris over flat land that picks up small objects and spins them upward. 3) A balloon pop: a rubber balloon inflates, stretches and bursts, its fragments flying off and settling. 4) A water drop fall: a drop falls into still water, making a splash crown, a rebound jet, droplets and spreading ripples. 5) A Newton's cradle: five steel balls on strings where the end ball swings in and its momentum passes through the row, with believable collisions and slowly damped swinging. Make the motion physically believable (gravity, momentum, collisions, damping), light each scene well and label it. Everything is built in code from Three.js geometry, shaders and materials; no external models or textures. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.

How it was made

Wall time 28m 53s

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full machine-format transcript is published as a scrubbed download.

Show all 16 steps

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Download the full transcript Claude Code session JSONL, 353 KB. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

Headline cost $4.76, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)292$10.00$0.0029
Cache write88,398$12.50$1.1050
Cache read335,725$0.25$0.0839
Output71,400$50.00$3.5700
of which reasoning67,089billed as output
Total computed from tokens
$4.7618
Total reported by the harness
none

Computed from harness-reported token counts x list prices.

Prices: Project price table (vendor list prices), 2026-09-22.

Run notes

one prompt, agentic harness (self-review allowed)prompt rewritten after the 2026-09-24 box losslabelled re-run (of threejs_space_bunny__claude-code__fable-5-1)

  • frozen prompt (rewritten): engine/prompts_rewritten/threejs_space_bunny.txt: written by us from the recorded description (zero results)
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: 1M ([1m] model name)
  • Isolation audit: outside paths seen