GPT-6 Astra in a raw API call
raw API baseline
Zoom, inline player and more ways to view
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).
Wall time 4m 50sCost $0.80 estimated
Review
No verdict yet.
The full review
OK. finish=completed; ran in the capture with no console errors
Scores
AI judge
Not scored
No rubric for this prompt
Visitor votes and reviewer grades are not available yet.
- AI judge
- AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
- Visitors
- Public voting with a blind reveal is coming: you score the output first, then see the other scores.
- Reviewer
- The reviewer's own grade appears here once it is added.
Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 752 characters. Every result for this prompt
Build a single-page Three.js scene that recreates three Victorian optical toys in 3D: a zoetrope (spinning slotted drum with a strip of 12 frames), a phenakistiscope (spinning disc viewed in a mirror), and a praxinoscope (mirror drum). Each toy must actually produce the illusion of motion by simulating the slit/mirror shutter, not by playing a canned animation: the viewer sees a galloping horse or bouncing ball emerge only when the drum spins at the right speed. Controls: pick a toy, drag to spin (with inertia), a speed slider, a toggle for 'look through the slits' vs orbit camera, and a strobe-sync readout showing frames per second seen. Procedural frame art only, no external assets. One self-contained index.html, runs on desktop and phone.
How it was made
No transcript was delivered with this result.
Cost breakdown
Headline cost $0.80, estimated from the token counts at list price.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 179 | $10.00 | $0.0018 |
| Output | 15,904 | $50.00 | $0.7952 |
| of which reasoning | 4,519 | billed as output |
- Total computed from tokens
- $0.7970
- Total reported by the harness
- none
Computed from provider-reported token counts x list prices.
Prices: Project price table (vendor list prices), 2026-09-22.
Run notes
- Renderer: WebGL via three.js WebGLRenderer (three@0.170.0 and three/addons loaded from the cdn.jsdelivr.net CDN through an import map); frame art drawn procedurally with Canvas 2D into textures; controls in DOM+CSS. No local files.
- Card video: the row's own capture, re-encoded as H.264. Poster: a frame of that capture.
- Same frozen prompt as the other rows on this test; all rows are unscored, so this is not a head-to-head result.