AI Model Reviewer

gpt-6.1-sol in a raw API call

raw API baseline

← Open in the gallerySame prompt, all models

Zoom, inline player and more ways to view
Poster frame of gpt-6.1-sol's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKVictorian optical toys in 3D: zoetrope, phenakistiscope, praxinoscope (Three.js)n/a effortRaw baseline

Wall time 3m 47sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

OK. finish=completed; ran in the capture with no console errors

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 752 characters. Every result for this prompt

Build a single-page Three.js scene that recreates three Victorian optical toys in 3D: a zoetrope (spinning slotted drum with a strip of 12 frames), a phenakistiscope (spinning disc viewed in a mirror), and a praxinoscope (mirror drum). Each toy must actually produce the illusion of motion by simulating the slit/mirror shutter, not by playing a canned animation: the viewer sees a galloping horse or bouncing ball emerge only when the drum spins at the right speed. Controls: pick a toy, drag to spin (with inertia), a speed slider, a toggle for 'look through the slits' vs orbit camera, and a strobe-sync readout showing frames per second seen. Procedural frame art only, no external assets. One self-contained index.html, runs on desktop and phone.

How it was made

Wall time 3m 47s

No transcript was delivered with this result.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)179n/an/a
Cache writenot recordedn/an/a
Cache readnot recordedn/an/a
Output12,183n/an/a
Total computed from tokens
unknown
Total reported by the harness
none

No list price for this model in the project price table (or no token counts).

Run notes

one prompt, raw API (single request, no tools)

  • Renderer: WebGL via three.js WebGLRenderer (three@0.170.0 and three/addons loaded from the cdn.jsdelivr.net CDN through an import map); frame art drawn procedurally with Canvas 2D into textures; controls in DOM+CSS. No local files.
  • Card video: the row's own capture, re-encoded as H.264. Poster: a frame of that capture.
  • Same frozen prompt as the other rows on this test; all rows are unscored, so this is not a head-to-head result.