AI Model Reviewer

Claude Opus 5.5 in Claude Code 2.1.280

skills off

← Open in the gallerySame prompt, all models

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Poster frame of Claude Opus 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKWebgl reaction diffusion coralhigh effortNeutral harness

Wall time 16m 10sCost $1.91 estimated

Review

No verdict yet.

The full review

OK. Finished on its own after 16.2 min.

Scores

AI judge

Not scored

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Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 1,053 characters. Every result for this prompt

Build a single-page WebGL2 (no WebGPU) reaction-diffusion simulator (Gray-Scott) that grows coral/brain-like patterns on a 512x512 ping-pong framebuffer, rendered with a lit, height-shaded material and a slow orbiting camera over a 3D displaced plane (Three.js allowed). Include presets (coral, mitosis, worms, spots), a brush to seed chemicals, feed/kill sliders, and pause/reset. IDLE AUTO-PLAY: with no input it starts from a random seed, cycles presets every 12 s, and keeps the camera orbiting so a headless capture shows continuous growth. Single index.html, no build step, CDN imports only, 60 fps target. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.

How it was made

Wall time 16m 10sFirst artifact at 3m 28s10 saved versions

Versions saved during the run

10 intermediate outputs, in the order the model wrote them.

No transcript was delivered with this result.

Cost breakdown

Headline cost $1.91, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)70$4.00$0.0003
Cache write97,116$5.00$0.4856
Cache read2,481,140$0.20$0.4962
Output46,356$20.00$0.9271
of which reasoning18,564billed as output
Total computed from tokens
$1.9092
Total reported by the harness
none

Computed from harness-reported token counts x list prices.

Prices: Project price table (vendor list prices), 2026-09-22.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): X-idea prompt queue (frozen in prompts_queue), MR wave 7 Three.js/WebGL expansion; category threejs; idle auto-play/auto camera mode in prompt; engine threejs harness suffix appended; zero results
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: 1M ([1m] model name)
  • Isolation audit: none
  • Renderer: Three.js WebGLRenderer on WebGL2 (site/index.html line 107; WebGL2 check at line 100). Three.js 0.169.0 loads from the jsDelivr CDN (import map at line 35, three entries at lines 37-38), so the live demo needs network access. No WebGPU needed.
  • No card video (the session capture has only 7 frames over 7 s): the card uses the poster, the run's own render.png.
  • Same frozen prompt as the Codex CLI + GPT-6 Sol row. The two configurations differ (Claude Code at effort high, Codex at effort max) and both rows are unscored, so the pair is not a head-to-head result.