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GPT-6 Sol in Codex CLI 0.156.1

skills off

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Poster frame of GPT-6 Sol's page
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The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKWebgl reaction diffusion coralmax effortNeutral harness

Wall time 12m 25sCost $1.80 estimated

Review

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The full review

OK. Finished on its own after 12.4 min.

Scores

AI judge

Not scored

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Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
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Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 1,053 characters. Every result for this prompt

Build a single-page WebGL2 (no WebGPU) reaction-diffusion simulator (Gray-Scott) that grows coral/brain-like patterns on a 512x512 ping-pong framebuffer, rendered with a lit, height-shaded material and a slow orbiting camera over a 3D displaced plane (Three.js allowed). Include presets (coral, mitosis, worms, spots), a brush to seed chemicals, feed/kill sliders, and pause/reset. IDLE AUTO-PLAY: with no input it starts from a random seed, cycles presets every 12 s, and keeps the camera orbiting so a headless capture shows continuous growth. Single index.html, no build step, CDN imports only, 60 fps target. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.

How it was made

Wall time 12m 25sFirst artifact at 2m 37s13 saved versions

Versions saved during the run

13 intermediate outputs, in the order the model wrote them.

No transcript was delivered with this result.

Cost breakdown

Headline cost $1.80, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)168$2.00$0.0003
Cache write112,400$2.00$0.2248
Cache read4,035,905$0.20$0.8072
Output76,653$10.00$0.7665
of which reasoning41,216billed as output
Total computed from tokens
$1.7988
Total reported by the harness
none

Computed from harness-reported token counts x list prices. Cache writes priced at the input rate (the price table has no separate cache-write price). No request above 272,000 input tokens (56 checked): standard rates.

Prices: Project price table, 2026-09-25.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): X-idea prompt queue (frozen in prompts_queue), MR wave 7 Three.js/WebGL expansion; category threejs; idle auto-play/auto camera mode in prompt; engine threejs harness suffix appended; zero results
  • plain CODEX_HOME copy (config.toml only, run work/ trusted; no AGENTS.md/skills/state)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Isolation audit: outside paths seen
  • Renderer: plain WebGL2 (canvas.getContext('webgl2') at site/index.html line 358), with GLSL ES 3.0 shaders written as template strings from line 453; no libraries, no CDN and no external assets. No WebGPU needed.
  • No card video (the session capture has only 20 frames over 8 s): the card uses the poster, the run's own render.png.
  • Same frozen prompt as the Claude Code + Opus 5.5 row (webgl_reaction_diffusion_coral__claude-code__opus-5-5-high__attempt1). The two configurations differ (Codex at effort max, Claude Code at effort high) and both rows are unscored, so the pair is not a head-to-head result.