GPT-6 Sol in Codex CLI 0.156.1
skills off
Zoom, inline player and more ways to view
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).
Wall time 16m 06sCost $2.82 estimated
Review
No verdict yet.
The full review
OK. Finished on its own after 16.1 min.
Scores
AI judge
Not scored
No rubric for this prompt
Visitor votes and reviewer grades are not available yet.
- AI judge
- AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
- Visitors
- Public voting with a blind reveal is coming: you score the output first, then see the other scores.
- Reviewer
- The reviewer's own grade appears here once it is added.
Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 1,022 characters. Every result for this prompt
Build a single self-contained HTML file that renders a real-time snow simulation in the browser with WebGPU compute (fall back to WebGL2 if WebGPU is missing). Requirements: at least 200k particles simulated on the GPU; wind field the user can change with the mouse; snow accumulates on a simple terrain heightmap and on two primitive objects (a box and a sphere) so drifts visibly build up over time; a footprint/trail when the user drags across the ground; on-screen FPS and particle count; a reset button. No external assets; CDN imports allowed. Aim for 60 FPS on a laptop GPU. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.
How it was made
Versions saved during the run
19 intermediate outputs, in the order the model wrote them.
No transcript was delivered with this result.
Cost breakdown
Headline cost $2.82, estimated from the token counts at list price.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 249 | $2.00 | $0.0005 |
| Cache write | 136,057 | $2.00 | $0.2721 |
| Cache read | 7,747,290 | $0.20 | $1.5495 |
| Output | 99,618 | $10.00 | $0.9962 |
| of which reasoning | 60,182 | billed as output |
- Total computed from tokens
- $2.8182
- Total reported by the harness
- none
Computed from harness-reported token counts x list prices. Cache writes priced at the input rate (the price table has no separate cache-write price). No request above 272,000 input tokens (83 checked): standard rates.
Prices: Project price table, 2026-09-25.
Run notes
- frozen prompt (written): X-idea prompt queue (frozen in prompts_queue), MR wave 4 Three.js/WebGPU expansion; category threejs; engine threejs harness suffix appended; zero results
- plain CODEX_HOME copy (config.toml only, run work/ trusted; no AGENTS.md/skills/state)
- Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
- Isolation audit: outside paths seen
- Renderer: tries WebGPU first (navigator.gpu.requestAdapter, site/index.html line 1117; fallback adapters skipped, line 1118) and otherwise uses its WebGL2 engine (getContext('webgl2'), site/index.html line 444; engine label WEBGL2, line 447; fallback at line 1134). The live demo runs in any WebGL2 browser; WebGPU is used when available.
- Poster: shows the WEBGL2 fallback path (engine label top right). No card video: the card uses the poster.



















