AI Model Reviewer

Humanoid walk cycle

Using Blender's Python API only (a script run headless with blender -b -P), build a humanoid character with an armature (hips, spine, neck, head, arms with e…

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1 test · 4 finished runs (4 agent, 0 raw one-shot)

The prompt

Using Blender's Python API only (a script run headless with blender -b -P), build a humanoid character with an armature (hips, spine, neck, head, arms with elbows and hands, legs with knees and feet) skinned to a simple stylised body mesh, and animate a seamless looping walk cycle of 32 frames at 24 fps. The walk must look human: knees and elbows bend one way only within realistic joint limits, feet plant with no sliding during contact, the pelvis bobs and the torso stays upright, and arms swing opposite to the legs. Add a three-point light and a camera. Render a 1280x720 PNG still of a mid-stride frame to render.png, render a turntable video to turntable.mp4 (the character walking in place while the camera orbits once around it, 1280x720, 24 fps, at least 4 seconds), save scene.blend, and export walk.glb with the armature and the walk animation (no cameras or lights). Write everything into the working directory.

Same prompt, all models: step through 7 runsIn the gallery: one player, arrow keys or swipe.

4 of 7 runs shown