Cine crane rise
Build a short cinematic camera study in Three.js that demonstrates a crane rise.
More
1 test · 1 finished runs (1 agent, 0 raw one-shot) · 1 live demo
The prompt
Build a short cinematic camera study in Three.js that demonstrates a crane rise. The shot opens at human eye level on a lone figure sitting at a small cafe table in a narrow old-town square. The camera rises smoothly on a crane while pulling slightly back and tilting down to keep the figure in view, until it looks down from rooftop height and reveals the whole square, the surrounding rooftops and the streets running off into a lit evening town, with the figure now a small mark. Golden-hour light and long shadows. Ease it, then return so the loop closes. The animation plays automatically, fills the window at 16:9, loops seamlessly every 8 seconds with no visible jump at the loop point, and shows a small unobtrusive caption in one corner naming the technique. Everything is built in code from Three.js geometry, shaders and materials; no external models or textures. Build it as a single self-contained index.html (inline CSS and JS) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.
Same prompt, all models: step through 1 runsIn the gallery: one player, arrow keys or swipe.