AI Model Reviewer

Cine dutch angle

Build a short cinematic camera study in Three.js that demonstrates a Dutch angle for tension.

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1 test · 2 finished runs (2 agent, 0 raw one-shot) · 2 live demos

The prompt

Build a short cinematic camera study in Three.js that demonstrates a Dutch angle for tension. A narrow stairwell in an old apartment block: peeling walls, a flickering bulb, a banister and a figure waiting on the landing. The shot starts level, then the camera rolls around its lens axis to a strong cant of about 15-20 degrees so the horizon and verticals tilt, and holds there uneasily with the flicker before levelling to close the loop. The animation plays automatically, fills the window at 16:9, loops seamlessly every 8 seconds with no visible jump at the loop point, and shows a small unobtrusive caption in one corner naming the technique. Everything is built in code from Three.js geometry, shaders and materials; no external models or textures. Build it as a single self-contained index.html (inline CSS and JS) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.

Same prompt, all models: step through 2 runsIn the gallery: one player, arrow keys or swipe.

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