Quadruped rig walk
In Blender, using Python only, model a stylized four-legged animal (for example a dog or a fox) from primitives and modifiers, build an armature rig for it (…
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The prompt
In Blender, using Python only, model a stylized four-legged animal (for example a dog or a fox) from primitives and modifiers, build an armature rig for it (spine, neck, head, tail, and four legs with IK), skin the mesh to the rig, and animate a seamless 2-second walk cycle with a correct quadruped gait (diagonal leg pairs moving together). Render a 1920x1080 MP4 at 30 fps, about 4 seconds long (two walk cycles), with a turntable-style camera or a 3/4 side view. Fixed inputs (do not ask for anything): - Output: out.mp4 in the current directory, plus a still render.png (1920x1080), a wireframe.png (1920x1080) of the rigged model from the same camera (for example the Workbench engine with wireframe shading), and the Blender file scene.blend, all in the current directory too. - No external models or textures and no AI 3D-asset or generation APIs; code only. Blender 5.2 is already running on this machine with the MCP for Blender add-on connected: build the scene in that Blender through the blender MCP tools, running your Python there (its window is on a virtual screen and there is no GPU, so render on the CPU). Blender's working directory is this same folder. You may take viewport screenshots and look at your own renders to check your work, and iterate on your own before finishing.
Same prompt, all models: step through 1 runsIn the gallery: one player, arrow keys or swipe.
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