Blizzard Cabin
Build a Three.js scene: A log cabin on a mountainside in a blizzard: dense snow particles driven by gusting wind, snow gradually accumulating on the roof and…
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1 test · 1 finished runs (0 agent, 1 raw one-shot) · 1 live demo
The prompt
Build a Three.js scene: A log cabin on a mountainside in a blizzard: dense snow particles driven by gusting wind, snow gradually accumulating on the roof and ground, warm light glowing from the windows and chimney smoke torn sideways. Toggle between blizzard and calm snowfall; the camera circles slowly at a distance. Everything is built in code from Three.js geometry, materials and shaders; no external models or textures. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.
Same prompt, all models: step through 1 runsIn the gallery: one player, arrow keys or swipe.
Live scenegpt-oss-120b
Raw API (one-shot)
raw API baseline
The model's code errors on load: Failed to resolve module specifier "three". Relative references must start with either "/", "./", or "../".