Domino chain physics
Build a single-file Three.js scene with real rigid-body physics (write your own or use a CDN physics lib) of a large domino run: at least 2,000 dominoes in s…
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1 test · 1 finished runs (1 agent, 0 raw one-shot) · 1 live demo
The prompt
Build a single-file Three.js scene with real rigid-body physics (write your own or use a CDN physics lib) of a large domino run: at least 2,000 dominoes in spirals, a staircase, a bridge, splits that branch and rejoin, and a final tower that topples. Include a cinematic follow camera that tracks the leading edge of the wave, a free orbit camera, slow-motion toggle, a reset button, and an IDLE AUTO-PLAY mode that resets and replays the run with a new random layout every time it finishes. Soft shadows, a polished wooden floor, 60 fps target. Output one index.html. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.
Same prompt, all models: step through 1 runsIn the gallery: one player, arrow keys or swipe.