AI Model Reviewer

Evolving art garden

Build a single-file Three.js generative-art garden where procedural plant-sculptures evolve: each sculpture has a genome (branching L-system params, colour p…

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1 test · 2 finished runs (2 agent, 0 raw one-shot) · 2 live demos

The prompt

Build a single-file Three.js generative-art garden where procedural plant-sculptures evolve: each sculpture has a genome (branching L-system params, colour palette, shader noise), the user clicks favourites to breed them (crossover + mutation) and the next generation grows in with an animation. Show a family-tree panel for the selected sculpture and an export-PNG button. Include an IDLE AUTO-PLAY mode that auto-selects and breeds every 8 seconds. Output one index.html, no external assets. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.

Same prompt, all models: step through 2 runsIn the gallery: one player, arrow keys or swipe.

2 of 2 runs shown