Ps1 horror kitchen
Build a single-file Three.js scene of a low-poly PS1-era survival-horror kitchen at night: vertex-snapping jitter, affine texture warping, 320x240 render tar…
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1 test · 2 finished runs (2 agent, 0 raw one-shot) · 2 live demos
The prompt
Build a single-file Three.js scene of a low-poly PS1-era survival-horror kitchen at night: vertex-snapping jitter, affine texture warping, 320x240 render target upscaled with dithering, fog, a flickering fluorescent tube, a humming fridge whose door creaks open, and a flashlight cone. First-person WASD + mouse look with a slight head bob. Include an IDLE AUTO-PLAY mode where the camera walks a slow scripted path through the room and something shifts when it looks away. All geometry and textures procedural; output one index.html, no external assets. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.
Same prompt, all models: step through 2 runsIn the gallery: one player, arrow keys or swipe.