Rocket car arena
Build a small Three.js "rocket car soccer" arena game in the browser: an enclosed stadium with ramped walls, a big physics ball, two goals, and a player car…
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1 test · 2 finished runs (2 agent, 0 raw one-shot) · 2 live demos
The prompt
Build a small Three.js "rocket car soccer" arena game in the browser: an enclosed stadium with ramped walls, a big physics ball, two goals, and a player car that can drive, jump and boost (boost leaves a particle trail). Simple arcade physics written by hand (no external physics engine download needed, but a CDN physics lib is allowed). Score UI, a 2-minute match timer, a goal replay flash. Controls: WASD/arrows, Space jump, Shift boost, with touch buttons on mobile. IDLE AUTO-PLAY: with no input, an AI drives the car toward the ball, scores, and the chase camera follows, so a headless capture shows gameplay. Must render on WebGLRenderer. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.
Same prompt, all models: step through 2 runsIn the gallery: one player, arrow keys or swipe.