Tiny anime world
Build a single-page Three.js scene: a tiny, cozy anime-style diorama under dappled sunlight filtering through tree leaves (komorebi).
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1 test · 2 finished runs (2 agent, 0 raw one-shot) · 2 live demos
The prompt
Build a single-page Three.js scene: a tiny, cozy anime-style diorama under dappled sunlight filtering through tree leaves (komorebi). In it: a girl character standing next to a glowing vending machine, surrounded by flowers, on a quiet afternoon. Stylized toon/cel shading, soft warm lighting with light shafts, gentle idle animation (breeze in leaves and flowers, subtle character idle, vending-machine light flicker), slow orbiting camera with mouse orbit controls. No external model files: build everything procedurally from primitives. One index.html, runs offline, 60 fps on a laptop. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.
Same prompt, all models: step through 2 runsIn the gallery: one player, arrow keys or swipe.