Webgpu deferred sponza playground
Build a single standalone index.html (CDN imports only) that renders a procedural classical atrium (columns, arches, floor tiles; no external models) with a…
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1 test · 1 finished runs (1 agent, 0 raw one-shot) · 1 live demo
The prompt
Build a single standalone index.html (CDN imports only) that renders a procedural classical atrium (columns, arches, floor tiles; no external models) with a deferred-shading pipeline in WebGPU: G-buffer pass, 64 moving coloured point lights, SSAO and bloom. Add a debug toggle to view albedo / normals / depth / final. First-person WASD + mouse-look camera. Show an FPS counter. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.
Same prompt, all models: step through 1 runsIn the gallery: one player, arrow keys or swipe.