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Webgpu sailing storm

Build a single-page browser sailing scene in Three.js (WebGPU renderer, TSL node materials, WebGL2 fallback).

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1 test · 1 finished runs (1 agent, 0 raw one-shot) · 1 live demo

The prompt

Build a single-page browser sailing scene in Three.js (WebGPU renderer, TSL node materials, WebGL2 fallback). A small sailboat rides a stormy ocean: animated Gerstner-wave water with foam on crests, heavy rain, lightning flashes that light the clouds, wind that heels the boat and fills the sail. Keyboard steers (A/D) and trims the sail (W/S); the boat's speed responds to wind angle. Add a calm/storm slider. Steady 60 fps on a laptop. One index.html plus local JS files only, no external assets or CDNs. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.

Same prompt, all models: step through 1 runsIn the gallery: one player, arrow keys or swipe.

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