The run finished, but its output has not been delivered to the results folder yet.
GPT-6 Luna · HTML Files
- 21 finished runs
- 21 prompts
- 1 model
- every prompt published
Night Train
Build a Three.js scene: A night train crossing a landscape. A passenger train of a locomotive and at least four carriages with warm, glowing lit windows travels along a track that winds through rolling hills, over a bridge across a river and past a small village with a few lit houses. A full moon lights the scene with cool blue light and casts soft shadows; stars fill the sky, the river reflects the moon, and the locomotive's headlight throws a beam ahead of the train. The train moves continuously and loops forever along the track, its wheels turning and a faint trail of steam or exhaust drifting behind it. The camera slowly follows the train by default; OrbitControls let the viewer take over, and a button switches between the follow camera and a free camera. Everything is built in code from Three.js geometry, materials and shaders; no external models, textures or fonts. The scene must visibly animate from the moment it loads and run in a browser with software WebGL (no GPU). Deliver ONE self-contained HTML file; load Three.js only through an import map from https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js (addons from https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/), with no other external requests (no image, texture, model, font or audio files): build every shape and texture in code. It must work when opened directly from disk in a current desktop or mobile browser, fit the window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
OK
Paris Tower
Build a Three.js scene: The Eiffel Tower and its surroundings in Paris, as an interactive 3D scene. The tower is recognisable, with its four curved lattice legs, the arches between them, the platforms at its levels and the tapering lattice up to the antenna, in its bronze-brown colour. Around it: the Champ de Mars lawns with rows of trees, the river Seine with a bridge and gently moving water, a few blocks of cream-coloured Haussmann-style buildings with grey mansard roofs, streets with a few lamp posts, and a sky with soft clouds. Lighting is a warm late-afternoon sun with long shadows; a toggle switches to night, when the tower lights up with warm golden lights and occasionally sparkles. OrbitControls to look around, limited so the camera stays above the ground. Everything is built in code from Three.js geometry, materials and shaders; no external models, textures or fonts. The scene must visibly animate from the moment it loads and run in a browser with software WebGL (no GPU). Deliver ONE self-contained HTML file; load Three.js only through an import map from https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js (addons from https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/), with no other external requests (no image, texture, model, font or audio files): build every shape and texture in code. It must work when opened directly from disk in a current desktop or mobile browser, fit the window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
001 Ink Bloom Garden
Ink Bloom Garden: A dark canvas where every click plants an ink-drop flower that grows outward in branching, feathered petals over three seconds using layered translucent strokes. Petal colour drifts with the mouse's horizontal position. Space clears the canvas with a slow fade; S saves the current canvas as a PNG. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
002 Pendulum Wave
Pendulum Wave: Fifteen pendulums hung side by side, each with a slightly different period so that together they form travelling waves, snakes and brief alignments that repeat every 60 seconds. Show a slider for playback speed, a reset button, and draw a faint trail behind each bob. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
003 Orbital Coffee Landing
Orbital Coffee Landing: A landing page for an invented specialty coffee roaster: a full-height hero with a CSS-drawn steaming cup, three origin cards that tilt in 3D toward the cursor, a scroll-triggered brew timeline, and a sticky header that shrinks after 80px of scrolling. Fully responsive down to 360px. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
004 Brick Breaker Neon
Brick Breaker Neon: A neon brick-breaker: a paddle follows the mouse or arrow keys, the ball bounces off six rows of glowing bricks, and destroyed bricks burst into particles. Include three lives, a score, a level-two layout after clearing, a pause on P, and a game-over screen with restart. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
005 Focus Timer Orbit
Focus Timer Orbit: A focus-session timer drawn as a planet orbiting a sun: a full orbit equals the session length. It supports 25/5 work/break cycles with editable durations, start/pause/reset, a counter of completed sessions, and a soft synthesised chime at each transition generated with WebAudio. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
006 Rainfall Bars
Rainfall Bars: An animated bar chart of monthly rainfall for an invented city (Jan 78mm, Feb 64, Mar 55, Apr 40, May 22, Jun 10, Jul 8, Aug 12, Sep 30, Oct 52, Nov 70, Dec 85). Bars fill like rain gauges, hovering shows a tooltip, and a toggle switches between millimetres and inches. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
007 Kinetic Headline
Kinetic Headline: The phrase MAKE SOMETHING WEIRD in huge letters, where each letter is an independent element that scatters away from the cursor on a spring and eases back home. Clicking cycles through three typefaces from generic font families; letters wobble slightly while idle. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
008 Pocket Theremin
Pocket Theremin: A full-screen theremin: horizontal mouse position sets pitch across two octaves on a pentatonic scale, vertical position sets volume and vibrato depth. Holding the mouse down plays a WebAudio oscillator; a glowing trail and a live waveform display follow the pointer. Keys 1-4 switch waveform. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
009 Forest Fire Automaton
Forest Fire Automaton: A cellular-automaton forest on a 150x100 grid: trees regrow with probability p, lightning strikes with probability f, and fire spreads to neighbours. Sliders adjust p and f live, a counter shows live trees, burning cells glow orange to red, and a click drops a spark. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
010 Toggle Switch Gallery
Toggle Switch Gallery: A gallery of eight distinct toggle switch designs on a neutral grid: day/night, liquid blob, rocker, pill with icon, 3D push, checkbox morph, skeuomorphic lever and minimalist line. Each animates smoothly between states, is keyboard accessible, and shows its current state label underneath. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
011 Pure CSS Sunset
Pure CSS Sunset: A layered sunset over rolling hills built entirely with CSS gradients, shapes and keyframe animation, with no canvas or script: the sun sinks over 20 seconds, the sky shifts from gold to violet, stars fade in, and a small silhouetted windmill turns on a hill. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
012 Magnetic Filings
Magnetic Filings: Thousands of short iron-filing strokes on a pale background align to the field of two draggable magnets, one red north and one blue south. Strokes recompute live as magnets are dragged; a double click adds a third magnet and a button flips each polarity. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
013 Soft Body Blobs
Soft Body Blobs: Five jelly-like blobs made of spring-connected points fall into a box, squish on impact and jostle each other. The user can grab and fling any blob with the mouse. A gravity slider and a button that tilts the box left or right are included. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
014 Snake Reimagined
Snake Reimagined: A modern snake game on a 24x24 grid with smooth interpolated movement, a gradient body that tapers to the tail, food that pulses, and walls that wrap. Speed increases every five apples. Show score and best score (saved in localStorage) and support arrows, WASD and swipe. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
015 Color Palette Studio
Color Palette Studio: A palette generator: press space to generate five harmonious colours (choose analogous, complementary, triadic or monochrome), click a swatch to lock it, and show each colour's HEX, RGB and a WCAG contrast rating against white and black. Clicking a code copies it with a toast. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
016 Heartbeat Line
Heartbeat Line: A live ECG-style monitor that scrolls a heartbeat trace across a dark grid, with a BPM readout, a slider from 40 to 180 BPM that changes the rhythm in real time, a red flash on each beat, and an optional synthesised beep per beat. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
017 Typewriter Poem
Typewriter Poem: A vintage typewriter page that types out a short original eight-line poem character by character with slight timing randomness, ink density variation and occasional struck-through corrections. Each keystroke plays a synthesised click, a bell rings at each line end, and a replay button restarts it. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
018 Step Sequencer Grid
Step Sequencer Grid: A 16-step, 8-row drum and synth sequencer with a lit grid. Kick, snare, hat and clap are synthesised with WebAudio, plus four pentatonic notes. Includes a tempo slider (60-180 BPM), a moving playhead, clear and randomise buttons, and swing control. Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.
Koi Pond Garden
Koi Pond Garden: A calm, interactive Japanese garden seen from above at a gentle three-quarter angle, centred on a koi pond. The water must read as clear and refractive: you can see the pebbled pond floor and the koi through it, distorted by soft ripples, with caustic light patterns moving across the bottom and a subtle surface reflection and sheen. At least seven koi with detailed, varied patterned skin (kohaku, showa, ogon, tancho and similar), flowing fins and tails, swim naturally in smooth, unhurried curves, avoid each other and the pond edge, and occasionally rise near the surface. Surround the pond with natural stones and mossy rocks of varied shapes and textures, grasses, a few plants and flowers, floating lily pads (some with blossoms), and at least one small stone lantern or similar garden detail. Lighting should be warm and soft, with believable shadows. Interaction: clicking or tapping the water drops a few food pellets that splash, float and slowly sink; nearby koi notice them, swarm toward them and visibly eat them (each pellet disappears when a fish reaches it), then disperse. At least two frogs sit on lily pads; clicking or tapping a frog makes it leap in an arc to another pad or into the water with a splash and rings of ripples. Clicking the water anywhere also sends out ripples. The camera can be orbited gently with a drag and zoomed within limits, but must not flip under the ground. Build it as ONE self-contained HTML file with inline CSS and JavaScript. You may load three.js (and its addons) from a public CDN via an import map or script tag; no other external requests (no image, texture, model or audio files): make every texture and shape in code (procedural canvas textures, shaders or geometry). It must work when opened directly from disk in a current desktop or mobile browser, support both mouse and touch, fit the window responsively, keep a smooth frame rate, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.