Claude Opus 5.5 in Claude Code 2.1.280
skills off


Web model exported by this site from the scene.blend the agent saved during the run. The model is not a deliverable produced by the agent. The render and original scene are separate downloads below.
Wall time 1h 41mCost $8.85 estimated
Review
No verdict yet.
The full review
OK. Finished on its own after 101.9 min.
Attempt 2 of 2
Every try of this model in this harness on this prompt, oldest first. This run is the cell's result.
- Attempt 1 Stopped by us42m 20s$1.632026-09-30
- Attempt 2 OK this run1h 41m$8.852026-09-30
Scores
AI judge
Not scored
No rubric for this prompt
Visitor votes and reviewer grades are not available yet.
- AI judge
- AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
- Visitors
- Public voting with a blind reveal is coming: you score the output first, then see the other scores.
- Reviewer
- The reviewer's own grade appears here once it is added.
Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 926 characters. Every result for this prompt
Using Blender's Python API only (a script run headless with blender -b -P), build a humanoid character with an armature (hips, spine, neck, head, arms with elbows and hands, legs with knees and feet) skinned to a simple stylised body mesh, and animate a seamless looping walk cycle of 32 frames at 24 fps. The walk must look human: knees and elbows bend one way only within realistic joint limits, feet plant with no sliding during contact, the pelvis bobs and the torso stays upright, and arms swing opposite to the legs. Add a three-point light and a camera. Render a 1280x720 PNG still of a mid-stride frame to render.png, render a turntable video to turntable.mp4 (the character walking in place while the camera orbits once around it, 1280x720, 24 fps, at least 4 seconds), save scene.blend, and export walk.glb with the armature and the walk animation (no cameras or lights). Write everything into the working directory.
How it was made
Versions saved during the run
4 intermediate outputs, in the order the model wrote them.
Step by step
The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 3.0 MB; it is published as a scrubbed, compressed download rather than shown on the page.
Show all 70 steps
Loading the timeline…
Download the full transcript Claude Code session JSONL, 148 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.
Cost breakdown
Headline cost $8.85, estimated from the token counts at list price.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 108 | $4.00 | $0.0004 |
| Cache write | 980,815 | $5.00 | $4.9041 |
| Cache read | 7,028,363 | $0.20 | $1.4057 |
| Output | 127,042 | $20.00 | $2.5408 |
| of which reasoning | 82,195 | billed as output |
- Total computed from tokens
- $8.8510
- Total reported by the harness
- none
Computed from harness-reported token counts x list prices.
Prices: Project price table (vendor list prices), 2026-09-22.
Run notes
- frozen prompt (written): prompts/blender_humanoid_walk_cycle.md verbatim (Blender variant of humanoid_motion_cycle, 2026-09-30)
- plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
- W6: Blender 5.2.2 GUI on a private Xvfb display inside the sandbox (filesystem socket in the sandbox's own /tmp only, per-run cookie), software OpenGL (llvmpipe), render threads 2; working directory = the run's work dir
- Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
- Context setting: 1M ([1m] model name)
- Isolation audit: outside paths seen




