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Claude Opus 5.5 in Claude Code 2.1.280

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Claude Opus 5.5's render for blender_humanoid_walk_cycle
The agent’s render of its Blender scene

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Web model exported by this site from the scene.blend the agent saved during the run. The model is not a deliverable produced by the agent. The render and original scene are separate downloads below.

OKHumanoid walk cyclehigh effortNeutral harness

Wall time 1h 41mCost $8.85 estimated

Review

No verdict yet.

The full review

OK. Finished on its own after 101.9 min.

Attempt 2 of 2

Every try of this model in this harness on this prompt, oldest first. This run is the cell's result.

  1. Attempt 1 Stopped by us42m 20s$1.632026-09-30
  2. Attempt 2 OK this run1h 41m$8.852026-09-30

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 926 characters. Every result for this prompt

Using Blender's Python API only (a script run headless with blender -b -P), build a humanoid character with an armature (hips, spine, neck, head, arms with elbows and hands, legs with knees and feet) skinned to a simple stylised body mesh, and animate a seamless looping walk cycle of 32 frames at 24 fps. The walk must look human: knees and elbows bend one way only within realistic joint limits, feet plant with no sliding during contact, the pelvis bobs and the torso stays upright, and arms swing opposite to the legs. Add a three-point light and a camera. Render a 1280x720 PNG still of a mid-stride frame to render.png, render a turntable video to turntable.mp4 (the character walking in place while the camera orbits once around it, 1280x720, 24 fps, at least 4 seconds), save scene.blend, and export walk.glb with the armature and the walk animation (no cameras or lights). Write everything into the working directory.

How it was made

Wall time 1h 41mFirst artifact at 34m 24s4 saved versions

Versions saved during the run

4 intermediate outputs, in the order the model wrote them.

Version 4 of 4
  1. Version 1 at 36m 20s thumbnailv1 36:20
  2. Version 2 at 39m 11s thumbnailv2 39:11
  3. Version 3 at 41m 52s thumbnailv3 41:52
  4. Version 4 at 54m 02s thumbnailv4 54:02

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 3.0 MB; it is published as a scrubbed, compressed download rather than shown on the page.

Show all 70 steps

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Download the full transcript Claude Code session JSONL, 148 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

Headline cost $8.85, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)108$4.00$0.0004
Cache write980,815$5.00$4.9041
Cache read7,028,363$0.20$1.4057
Output127,042$20.00$2.5408
of which reasoning82,195billed as output
Total computed from tokens
$8.8510
Total reported by the harness
none

Computed from harness-reported token counts x list prices.

Prices: Project price table (vendor list prices), 2026-09-22.

Run notes

one prompt, agentic harness (self-review allowed)labelled re-run (of blender_humanoid_walk_cycle__claude-code__opus-5-5-high)

  • frozen prompt (written): prompts/blender_humanoid_walk_cycle.md verbatim (Blender variant of humanoid_motion_cycle, 2026-09-30)
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • W6: Blender 5.2.2 GUI on a private Xvfb display inside the sandbox (filesystem socket in the sandbox's own /tmp only, per-run cookie), software OpenGL (llvmpipe), render threads 2; working directory = the run's work dir
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: 1M ([1m] model name)
  • Isolation audit: outside paths seen