Claude Opus 5.5 in Claude Code 2.1.280
skills off

This is the unfinished output at the moment the run ended (Stopped by us). See the review below.
Wall time 42m 20sCost $1.63 reported
Review
No verdict yet.
The full review
Stopped by us. Stopped by us (box row cap reached (2890s); stopped by the box lane so the run ships as partial); not a model failure.
Attempt 1 of 2
Every try of this model in this harness on this prompt, oldest first. A later attempt is the cell's result: attempt 2.
- Attempt 1 Stopped by us this run42m 20s$1.632026-09-30
- Attempt 2 OK the cell's result1h 41m$8.852026-09-30
Scores
Not scored: only runs that finished on their own are scored.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 926 characters. Every result for this prompt
Using Blender's Python API only (a script run headless with blender -b -P), build a humanoid character with an armature (hips, spine, neck, head, arms with elbows and hands, legs with knees and feet) skinned to a simple stylised body mesh, and animate a seamless looping walk cycle of 32 frames at 24 fps. The walk must look human: knees and elbows bend one way only within realistic joint limits, feet plant with no sliding during contact, the pelvis bobs and the torso stays upright, and arms swing opposite to the legs. Add a three-point light and a camera. Render a 1280x720 PNG still of a mid-stride frame to render.png, render a turntable video to turntable.mp4 (the character walking in place while the camera orbits once around it, 1280x720, 24 fps, at least 4 seconds), save scene.blend, and export walk.glb with the armature and the walk animation (no cameras or lights). Write everything into the working directory.
How it was made
Versions saved during the run
3 intermediate outputs, in the order the model wrote them.
Step by step
The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full machine-format transcript is published as a scrubbed download.
Show all 36 steps
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Download the full transcript Claude Code session JSONL, 331 KB. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.
Cost breakdown
Headline cost $1.63, as reported by Claude Code (its own bill for the run). The list-price estimate from the token counts is $1.63.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 46 | $4.00 | $0.0002 |
| Cache write | 182,727 | $5.00 | $0.9136 |
| Cache read | 1,022,805 | $0.20 | $0.2046 |
| Output | 25,337 | $20.00 | $0.5067 |
| of which reasoning | 11,207 | billed as output |
- Total computed from tokens
- $1.6251
- Total reported by the harness
- $1.6315
- Difference
- computed $1.63 vs reported $1.63 (diff -0.01)
Claude Code 2.1.280 reported its own total; token counts x list prices shown beside it.
Prices: Project price table (vendor list prices), 2026-09-22.
Run notes
- frozen prompt (written): prompts/blender_humanoid_walk_cycle.md verbatim (Blender variant of humanoid_motion_cycle, 2026-09-30)
- plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
- W6: Blender 5.2.2 GUI on a private Xvfb display inside the sandbox (filesystem socket in the sandbox's own /tmp only, per-run cookie), software OpenGL (llvmpipe), render threads 2; working directory = the run's work dir
- Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
- Context setting: 1M ([1m] model name)
- Isolation audit: outside paths seen



