Claude Sonnet 5.5 in Claude Code 2.1.280
skills off
Zoom, inline player and more ways to view
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).
Wall time 19m 54sCost not recorded: the run's token counts were never reported, so there is no estimate
Review
No verdict yet.
The full review
OK. Finished on its own after 19.9 min.
Scores
AI judge
Not scored
No rubric for this prompt
Visitor votes and reviewer grades are not available yet.
- AI judge
- AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
- Visitors
- Public voting with a blind reveal is coming: you score the output first, then see the other scores.
- Reviewer
- The reviewer's own grade appears here once it is added.
Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 1,159 characters. Every result for this prompt
Build a short cinematic camera study in Three.js that demonstrates a low-angle hero shot. A tall armoured knight stands on a rocky outcrop against a dramatic sunset sky with drifting clouds and a banner flapping in the wind. The camera sits near the ground, pitched upward, so the figure towers, verticals converge upward and the sky takes up most of the frame. A slow push-in makes the hero loom larger. Strong backlight and rim light outline the silhouette. The animation plays automatically, fills the window at 16:9, loops seamlessly every 8 seconds with no visible jump at the loop point, and shows a small unobtrusive caption in one corner naming the technique. Everything is built in code from Three.js geometry, shaders and materials; no external models or textures. Build it as a single self-contained index.html (inline CSS and JS) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.
How it was made
Versions saved during the run
21 intermediate outputs, in the order the model wrote them.
No transcript was delivered with this result.
Cost breakdown
No cost figure: the run's tokens were never reported, so there is nothing to estimate from.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 94 | n/a | n/a |
| Cache write | 173,856 | n/a | n/a |
| Cache read | 4,752,186 | n/a | n/a |
| Output | 116,779 | n/a | n/a |
- Total computed from tokens
- unknown
- Total reported by the harness
- none
No harness total and no complete list-price estimate. No list price for claude-sonnet-5-5 in config/prices.json; no estimate computed.
Run notes
- frozen prompt (written): box_fleet frontier_wave1/engine_prompts/cine_low_angle_hero.txt verbatim (Cinematography set approved 2026-10-01; same sha256 as the queue rows)
- plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
- Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
- Context setting: Claude Code default 200k context
- Isolation audit: none
- Renderer: Three.js r160 (three@0.160.0 ES module from cdn.jsdelivr.net, imported at index.html line 31) drawing with WebGLRenderer (line 61); a 2D canvas (line 640) for a texture/overlay. Needs WebGL; no WebGPU needed.
- Card video: none (the run's video.mp4 is not H.264 yuv420p with 30+ frames under 24 MB). Poster: the run's own render.png.





















