Cine low angle hero
Build a short cinematic camera study in Three.js that demonstrates a low-angle hero shot.
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1 test · 1 finished runs (1 agent, 0 raw one-shot) · 1 live demo
The prompt
Build a short cinematic camera study in Three.js that demonstrates a low-angle hero shot. A tall armoured knight stands on a rocky outcrop against a dramatic sunset sky with drifting clouds and a banner flapping in the wind. The camera sits near the ground, pitched upward, so the figure towers, verticals converge upward and the sky takes up most of the frame. A slow push-in makes the hero loom larger. Strong backlight and rim light outline the silhouette. The animation plays automatically, fills the window at 16:9, loops seamlessly every 8 seconds with no visible jump at the loop point, and shows a small unobtrusive caption in one corner naming the technique. Everything is built in code from Three.js geometry, shaders and materials; no external models or textures. Build it as a single self-contained index.html (inline CSS and JS) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.
Same prompt, all models: step through 1 runsIn the gallery: one player, arrow keys or swipe.