GPT-6 Astra in Codex CLI 0.156.1
skills on · Codex CLI 0.156.1 + default skills kitKit: default (46 web/Three.js/QA + 33 video) · 79 skills installed; skill use not recorded
Zoom, inline player and more ways to view
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).
Wall time 41m 21sCost $6.65 estimated
Review
No verdict yet.
The full review
OK. Finished on its own after 41.4 min.
Scores
AI judge
Not scored
No rubric for this prompt
Visitor votes and reviewer grades are not available yet.
- AI judge
- AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
- Visitors
- Public voting with a blind reveal is coming: you score the output first, then see the other scores.
- Reviewer
- The reviewer's own grade appears here once it is added.
Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
as run, 594 characters. Every result for this prompt
Build a complete, polished mobile-first 3D arcade game in Three.js as one self-contained index.html (no external assets; all geometry, textures and sound procedural). Portrait orientation, touch controls (swipe/drag and tap) with keyboard fallback for desktop. Include a title screen, at least 3 increasing difficulty phases, score and best-score persistence in localStorage, juicy feedback (screen shake, particles, procedural Web Audio sfx), pause/resume when the tab is hidden, and a game-over screen with restart. Must hold 60 fps on a mid-range phone; keep draw calls low with instancing.
How it was made
Versions saved during the run
6 intermediate outputs, in the order the model wrote them.
No transcript was delivered with this result.
Cost breakdown
Headline cost $6.65, estimated from the token counts at list price.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | 84 | $10.00 | $0.0008 |
| Cache write | 125,375 | $10.00 | $1.2537 |
| Cache read | 2,386,152 | $1.00 | $2.3862 |
| Output | 60,206 | $50.00 | $3.0103 |
| of which reasoning | 19,198 | billed as output |
- Total computed from tokens
- $6.6510
- Total reported by the harness
- none
Computed from harness-reported token counts x list prices. Cache writes priced at the input rate (the price table has no separate cache-write price).
Prices: Project price table (vendor list prices), 2026-09-22.
Run notes
- frozen prompt (written): written 2026-10-06 from the X idea scan (prompts_queue; X_IDEAS.md 2026-10-06 entries) for MR wave n1; category threejs; zero results
- plain CODEX_HOME copy (config.toml only, run work/ trusted; no AGENTS.md/skills/state)
- default skills on: 79 skills in this run's codex_home/skills
- Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
- Isolation audit: outside paths seen
- Renderer: Three.js r180 embedded inline (the minified library sits inside index.html; REVISION 180 at line 232) driving a WebGLRenderer (WebGL 2), with an HTML/inline-SVG touch-control overlay and Web Audio sound, in one self-contained ~578 KB HTML file; no CDN, no external assets. Needs a WebGL-capable browser (any current desktop or mobile browser); no WebGPU needed.
- Card video: the run's own video.mp4 (H.264 yuv420p, unchanged). Poster: the run's own render.png.
- Same frozen prompt as the other rows on this test; configurations differ and all rows are unscored, so this is not a head-to-head result.






