Mobile touch arcade game
Build a complete, polished mobile-first 3D arcade game in Three.js as one self-contained index.html (no external assets; all geometry, textures and sound pro…
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1 test · 4 finished runs (4 agent, 0 raw one-shot) · 4 live demos
The prompt
Build a complete, polished mobile-first 3D arcade game in Three.js as one self-contained index.html (no external assets; all geometry, textures and sound procedural). Portrait orientation, touch controls (swipe/drag and tap) with keyboard fallback for desktop. Include a title screen, at least 3 increasing difficulty phases, score and best-score persistence in localStorage, juicy feedback (screen shake, particles, procedural Web Audio sfx), pause/resume when the tab is hidden, and a game-over screen with restart. Must hold 60 fps on a mid-range phone; keep draw calls low with instancing.
Same prompt, all models: step through 4 runsIn the gallery: one player, arrow keys or swipe.